public RasterPatch2 GetTilePatch(PointSet pointSet, Box2 regionBox, double iconSize)
        {
            GeoRect tileBox = new GeoRect(
                regionBox.MinCoordinate.X,
                regionBox.MinCoordinate.Y,
                regionBox.MaxCoordinate.X - regionBox.MinCoordinate.X,
                regionBox.MaxCoordinate.Y - regionBox.MinCoordinate.Y);

            int      width        = 256;
            int      height       = 256;
            Bitmap   resultBitmap = new Bitmap(width, height);
            Graphics graphics     = Graphics.FromImage(resultBitmap);

            double minT = 0, maxT = 0, k;

            if (!Double.IsNaN(pointSet.MaxValue))
            {
                minT = pointSet.MinValue;
                maxT = pointSet.MaxValue;
                k    = 1.0 / (maxT - minT);
            }
            else
            {
                k = Double.NaN;
            }

            ColorMatrix     colorMatrix = new ColorMatrix();
            ImageAttributes imageAttributes = new ImageAttributes();


            for (int i = 0; i < pointSet.Data.Count; i++)
            {
                GeoRect workingRect = new GeoRect(
                    pointSet.Data[i].Longitude - iconSize / 2.0,
                    pointSet.Data[i].Latitude - iconSize / 2.0,
                    iconSize,
                    iconSize);

                if (GeoRect.IntersectionExist(workingRect, tileBox))
                {
                    int x0 = (int)(Math.Min(width, Math.Max(0, pointSet.Data[i].Longitude - iconSize / 2.0 - tileBox.Left) / tileBox.Width * width));
                    int y0 = (int)(Math.Min(height, Math.Max(0, tileBox.Top - pointSet.Data[i].Latitude - iconSize / 2.0) / tileBox.Height * height));

                    int x1 = (int)(Math.Min(width, Math.Max(0, pointSet.Data[i].Longitude + iconSize / 2.0 - tileBox.Left) / tileBox.Width * width));
                    int y1 = (int)(Math.Min(height, Math.Max(0, tileBox.Top - pointSet.Data[i].Latitude + iconSize / 2.0) / tileBox.Height * height));

                    double widthX  = Math.Min(tileBox.Width, iconSize);
                    double heightY = Math.Min(tileBox.Height, iconSize);



                    lock (icon)
                    {
                        System.Windows.Media.Color tempColor = System.Windows.Media.Brushes.Red.Color;
                        if (!Double.IsNaN(k))
                        {
                            double hue = 270 * ((maxT - (double)pointSet.Data[i].Value) * k);
                            tempColor = new HsbColor(hue, 1, 1, 0.8).ToArgb();
                        }

                        colorMatrix.Matrix00 = (float)tempColor.R / 255f;
                        colorMatrix.Matrix11 = (float)tempColor.G / 255f;
                        colorMatrix.Matrix22 = (float)tempColor.B / 255f;


                        imageAttributes.SetColorMatrix(colorMatrix,
                                                       ColorMatrixFlag.Default,
                                                       ColorAdjustType.Bitmap);

                        int x2 = 0;
                        if (pointSet.Data[i].Longitude - iconSize / 2.0 < tileBox.Left)
                        {
                            x2 = icon.Width - (int)((double)(x1 - x0) * icon.Width / (widthX / tileBox.Width * width));
                        }

                        int y2 = 0;
                        if (tileBox.Top - pointSet.Data[i].Latitude - iconSize / 2.0 < 0)
                        {
                            y2 = icon.Height - (int)((double)(y1 - y0) * icon.Height / (heightY / tileBox.Height * height));
                        }

                        graphics.DrawImage(
                            icon,
                            new Rectangle(x0, y0, x1 - x0, y1 - y0),
                            x2,
                            y2,
                            (int)((double)(x1 - x0) * icon.Width / (widthX / tileBox.Width * width)),
                            (int)((double)(y1 - y0) * icon.Height / (heightY / tileBox.Height * height)),
                            GraphicsUnit.Pixel, imageAttributes);
                    }
                }
            }
            return(new RasterPatch2(
                       regionBox,
                       resultBitmap,
                       Wgs84CoordinateReferenceSystem.Instance));
        }
Esempio n. 2
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        public RasterPatch2 GetWarpedTilePatch()
        {
            int width  = 256;
            int height = 256;

            GeoRect intersectionRect = GeoRect.Intersect(gridBox, tileBox);

            if (intersectionRect != null)
            {
                PixelArray plane = new PixelArray(width, height);
                GeoRect    workingRect;

                // Get data and min/max.
                double[,] data = warpedField.Data;
                double minT, maxT;


                MathHelper.GetMaxMin(data, out maxT, out minT);

                this.minT = minT;
                this.maxT = maxT;

                double k = 1.0 / (maxT - minT);

                System.Windows.Point[,] grid = warpedField.Grid;
                for (int i = 0; i < warpedField.Width - 1; i++)
                {
                    for (int j = 0; j < warpedField.Height - 1; j++)
                    {
                        workingRect = new GeoRect(
                            new System.Windows.Point(grid[i, j].X, grid[i, j].Y),
                            new System.Windows.Point(grid[i + 1, j].X, grid[i + 1, j].Y),
                            new System.Windows.Point(grid[i, j + 1].X, grid[i, j + 1].Y));

                        if (GeoRect.IntersectionExist(workingRect, intersectionRect))
                        {
                            System.Windows.Media.Color color = palette.GetColor((data[i, j] - minT) * k);
                            workingTriangle.Point1 = new VertexPositionColor2D(
                                new System.Drawing.Point(
                                    (int)((grid[i, j].X - tileBox.Left) * width / tileBox.Width),
                                    (int)(height - (grid[i, j].Y - tileBox.Bottom) * height / tileBox.Height)),
                                color);

                            color = palette.GetColor((data[i + 1, j] - minT) * k);
                            workingTriangle.Point2 = new VertexPositionColor2D(
                                new System.Drawing.Point(
                                    (int)((grid[i + 1, j].X - tileBox.Left) * width / tileBox.Width),
                                    (int)(height - (grid[i + 1, j].Y - tileBox.Bottom) * height / tileBox.Height)),
                                color);

                            color = palette.GetColor((data[i, j + 1] - minT) * k);
                            workingTriangle.Point3 = new VertexPositionColor2D(
                                new System.Drawing.Point(
                                    (int)((grid[i, j + 1].X - tileBox.Left) * width / tileBox.Width),
                                    (int)(height - (grid[i, j + 1].Y - tileBox.Bottom) * height / tileBox.Height)),
                                color);

                            workingTriangle.FillGouraud(plane);
                        }

                        workingRect = new GeoRect(
                            new System.Windows.Point(grid[i + 1, j].X, grid[i + 1, j].Y),
                            new System.Windows.Point(grid[i, j + 1].X, grid[i, j + 1].Y),
                            new System.Windows.Point(grid[i + 1, j + 1].X, grid[i + 1, j + 1].Y));

                        if (GeoRect.IntersectionExist(workingRect, intersectionRect))
                        {
                            System.Windows.Media.Color color = palette.GetColor((data[i + 1, j] - minT) * k);
                            workingTriangle.Point1 = new VertexPositionColor2D(
                                new System.Drawing.Point(
                                    (int)((grid[i + 1, j].X - tileBox.Left) * width / tileBox.Width),
                                    (int)(height - (grid[i + 1, j].Y - tileBox.Bottom) * height / tileBox.Height)),
                                color);

                            color = palette.GetColor((data[i, j + 1] - minT) * k);
                            workingTriangle.Point2 = new VertexPositionColor2D(
                                new System.Drawing.Point(
                                    (int)((grid[i, j + 1].X - tileBox.Left) * width / tileBox.Width),
                                    (int)(height - (grid[i, j + 1].Y - tileBox.Bottom) * height / tileBox.Height)),
                                color);

                            color = palette.GetColor((data[i + 1, j + 1] - minT) * k);
                            workingTriangle.Point3 = new VertexPositionColor2D(
                                new System.Drawing.Point(
                                    (int)((grid[i + 1, j + 1].X - tileBox.Left) * width / tileBox.Width),
                                    (int)(height - (grid[i + 1, j + 1].Y - tileBox.Bottom) * height / tileBox.Height)),
                                color);

                            workingTriangle.FillGouraud(plane);
                        }
                    }
                }

                const int bitsPerPixel = 32;
                int       stride       = width * ((bitsPerPixel + 7) / 8);
                int       arraySize    = stride * height;
                byte[]    pixels       = new byte[arraySize];
                int       index        = 0;

                for (int i = 0; i < height; i++)
                {
                    for (int j = 0; j < width; j++)
                    {
                        pixels[index++] = plane.Pixels[j, i].B;
                        pixels[index++] = plane.Pixels[j, i].G;
                        pixels[index++] = plane.Pixels[j, i].R;
                        pixels[index++] = plane.Pixels[j, i].A;
                    }
                }

                RasterPatch2 patch = new RasterPatch2(
                    regionBox,
                    pixels,
                    PatchPixelFormat.Format32bppArgb,
                    width,
                    height,
                    stride,
                    Wgs84CoordinateReferenceSystem.Instance);

                return(patch);
            }
            else
            {
                return(null);
            }
        }
        public RasterPatch2 GetTilePatch(IDataSource2D <double> field, Box2 regionBox, double iconSize)
        {
            System.Windows.Point[,] grid = field.Grid;

            Coordinate2D minCoordinate = new Coordinate2D(grid[0, 0].X, grid[0, 0].Y);
            Coordinate2D maxCoordinate = new Coordinate2D(grid[field.Width - 1, field.Height - 1].X, grid[field.Width - 1, field.Height - 1].Y);


            for (int j = 0; j < field.Height; j++)
            {
                for (int i = 0; i < field.Width; i++)
                {
                    if (grid[i, j].X < minCoordinate.X)
                    {
                        minCoordinate.X = grid[i, j].X;
                    }

                    if (grid[i, j].X > maxCoordinate.X)
                    {
                        maxCoordinate.X = grid[i, j].X;
                    }

                    if (grid[i, j].Y < minCoordinate.Y)
                    {
                        minCoordinate.Y = grid[i, j].Y;
                    }

                    if (grid[i, j].Y > maxCoordinate.Y)
                    {
                        maxCoordinate.Y = grid[i, j].Y;
                    }
                }
            }

            GeoRect gridBox = new GeoRect(
                minCoordinate.X,
                minCoordinate.Y,
                maxCoordinate.X - minCoordinate.X,
                maxCoordinate.Y - minCoordinate.Y);

            GeoRect tileBox = new GeoRect(
                regionBox.MinCoordinate.X,
                regionBox.MinCoordinate.Y,
                regionBox.MaxCoordinate.X - regionBox.MinCoordinate.X,
                regionBox.MaxCoordinate.Y - regionBox.MinCoordinate.Y);

            GeoRect intersectionRect = GeoRect.Intersect(gridBox, tileBox);

            if (intersectionRect != null)
            {
                int      width        = 256;
                int      height       = 256;
                Bitmap   resultBitmap = new Bitmap(width, height);
                Graphics graphics     = Graphics.FromImage(resultBitmap);
                for (int i = 0; i < field.Width; i++)
                {
                    for (int j = 0; j < field.Height; j++)
                    {
                        GeoRect workingRect = new GeoRect(
                            field.Grid[i, j].X - iconSize / 2.0,
                            field.Grid[i, j].Y - iconSize / 2.0,
                            iconSize,
                            iconSize);
                        if (GeoRect.IntersectionExist(workingRect, intersectionRect))
                        {
                            int x0 = (int)(Math.Min(width, Math.Max(0, field.Grid[i, j].X - iconSize / 2.0 - tileBox.Left) / tileBox.Width * width));
                            int y0 = (int)(Math.Min(height, Math.Max(0, tileBox.Top - field.Grid[i, j].Y - iconSize / 2.0) / tileBox.Height * height));

                            int x1 = (int)(Math.Min(width, Math.Max(0, field.Grid[i, j].X + iconSize / 2.0 - tileBox.Left) / tileBox.Width * width));
                            int y1 = (int)(Math.Min(height, Math.Max(0, tileBox.Top - field.Grid[i, j].Y + iconSize / 2.0) / tileBox.Height * height));

                            double widthX  = Math.Min(tileBox.Width, iconSize);
                            double heightY = Math.Min(tileBox.Height, iconSize);


                            lock (icon)
                            {
                                int x2 = 0;
                                if (field.Grid[i, j].X - iconSize / 2.0 < tileBox.Left)
                                {
                                    x2 = icon.Width - (int)((double)(x1 - x0) * icon.Width / (widthX / tileBox.Width * width));
                                }

                                int y2 = 0;
                                if (tileBox.Top - field.Grid[i, j].Y - iconSize / 2.0 < 0)
                                {
                                    y2 = icon.Height - (int)((double)(y1 - y0) * icon.Height / (heightY / tileBox.Height * height));
                                }

                                graphics.DrawImage(
                                    icon,
                                    new Rectangle(x0, y0, x1 - x0, y1 - y0),
                                    x2,
                                    y2,
                                    (int)((double)(x1 - x0) * icon.Width / (widthX / tileBox.Width * width)),
                                    (int)((double)(y1 - y0) * icon.Height / (heightY / tileBox.Height * height)),
                                    GraphicsUnit.Pixel);
                            }
                        }
                    }
                }
                return(new RasterPatch2(
                           regionBox,
                           resultBitmap,
                           Wgs84CoordinateReferenceSystem.Instance));
            }
            else
            {
                return(null);
            }
        }