Esempio n. 1
0
 /// <summary>
 /// Ininializes all the necessary variables before the game starts
 /// </summary>
 private void Initialize()
 {
     DKTitle.Initialize(new Vector2(_graphicsDevice.Viewport.Width / 2 - DKTitle._texture.Width / 2, _graphicsDevice.Viewport.Height * 0.05f));
     playButton.Initialize(new Vector2(_graphicsDevice.Viewport.Width * 0.25f, _graphicsDevice.Viewport.Height * 0.75f));
     playButton.Input = new Input()
     {
         Action = new List <Keys>()
         {
             Keys.Space, Keys.F, Keys.G, Keys.H, Keys.V, Keys.B, Keys.N
         }
     };
     infoButton.Initialize(new Vector2(_graphicsDevice.Viewport.Width * 0.45f, _graphicsDevice.Viewport.Height * 0.75f));
     infoButton.Input = new Input()
     {
         Action = new List <Keys>()
         {
             Keys.Space, Keys.F, Keys.G, Keys.H, Keys.V, Keys.B, Keys.N
         }
     };
     exitButton.Initialize(new Vector2(_graphicsDevice.Viewport.Width * 0.65f, _graphicsDevice.Viewport.Height * 0.75f));
     exitButton.Input = new Input()
     {
         Action = new List <Keys>()
         {
             Keys.Space, Keys.F, Keys.G, Keys.H, Keys.V, Keys.B, Keys.N
         }
     };
 }
Esempio n. 2
0
        /// <summary>
        /// Ininializes all the necessary variables before the game starts
        /// </summary>
        public void Initialize()
        {
            DKTitle.Initialize(new Vector2(_graphicsDevice.Viewport.Width / 2 - DKTitle._texture.Width / 2, _graphicsDevice.Viewport.Height * 0.05f));
            joystickRightLeft.Initialize(new Vector2(_graphicsDevice.Viewport.Width * 0.1f, _graphicsDevice.Viewport.Height * 0.3f));
            marioWalking.Initialize(new Vector2(joystickRightLeft._position.X + joystickRightLeft._texture.Width + _graphicsDevice.Viewport.Width * 0.1f, _graphicsDevice.Viewport.Height * 0.3f));

            marioClimbing.Initialize(new Vector2(_graphicsDevice.Viewport.Width * 0.8f, _graphicsDevice.Viewport.Height * 0.3f));
            joystickUpDown.Initialize(new Vector2(marioClimbing._position.X - joystickUpDown._texture.Width - _graphicsDevice.Viewport.Width * 0.1f, _graphicsDevice.Viewport.Height * 0.3f - joystickUpDown._texture.Height / 7));

            arcadeButtons.Initialize(new Vector2(_graphicsDevice.Viewport.Width * 0.1f - arcadeButtons._texture.Width / 4, _graphicsDevice.Viewport.Height * 0.5f));
            marioJumping.Initialize(new Vector2(arcadeButtons._position.X + arcadeButtons._texture.Width + _graphicsDevice.Viewport.Width * 0.1f, _graphicsDevice.Viewport.Height * 0.5f));

            goBackButton.Initialize(new Vector2(_graphicsDevice.Viewport.Width * 0.85f, _graphicsDevice.Viewport.Height * 0.8f));
            goBackButton.Input = new Input()
            {
                Action = new List <Keys>()
                {
                    Keys.Space, Keys.F, Keys.G, Keys.H, Keys.V, Keys.B, Keys.N
                }
            };
        }