Esempio n. 1
0
        /// <summary>
        /// All objects are drawn here
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values</param>
        /// <param name="spriteBatch">Helper class for drawing strings and sprites</param>
        public override void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
            _graphicsDevice.Clear(Color.Black);

            DKTitle.Draw(spriteBatch);
            playButton.Draw(spriteBatch);
            infoButton.Draw(spriteBatch);
            exitButton.Draw(spriteBatch);

            _mario.Draw(spriteBatch);

            foreach (var sprite in _menuBarrels)
            {
                sprite.Draw(spriteBatch);
            }

            _menuKong.Draw(spriteBatch);
        }
Esempio n. 2
0
        /// <summary>
        /// All objects are drawn here
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values</param>
        /// <param name="spriteBatch">Helper class for drawing strings and sprites</param>
        public override void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
            spriteBatch.DrawString(arcadeClassic, "Original game by nintendo", new Vector2(_graphicsDevice.Viewport.Width * 0.05f, _graphicsDevice.Viewport.Height * 0.7f), Color.White);
            spriteBatch.DrawString(arcadeClassic, "Recreated by Tiago Gama", new Vector2(_graphicsDevice.Viewport.Width * 0.05f, _graphicsDevice.Viewport.Height * 0.7f + arcadeClassic.MeasureString("Original game by nintendo").Y), Color.White);

            _graphicsDevice.Clear(Color.Black);
            DKTitle.Draw(spriteBatch);

            joystickRightLeft.Draw(spriteBatch);
            marioWalking.Draw(spriteBatch);

            marioClimbing.Draw(spriteBatch);
            joystickUpDown.Draw(spriteBatch);

            arcadeButtons.Draw(spriteBatch);
            marioJumping.Draw(spriteBatch);

            goBackButton.Draw(spriteBatch);
            _mario.Draw(spriteBatch);
        }
Esempio n. 3
0
        /// <summary>
        /// All game components are drawn here.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values</param>
        /// <param name="spriteBatch">Helper class for drawing strings and sprites</param>
        public override void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
            _graphicsDevice.Clear(Color.Black);
            brick.Draw(spriteBatch);

            foreach (Ladder l in allLadders)
            {
                l.Draw(spriteBatch);
            }


            foreach (List <Brick> lb in ground.Values)
            {
                foreach (Brick b in lb)
                {
                    b.Draw(spriteBatch);
                }
            }

            foreach (Barrel ba in allBarrels)
            {
                ba.Draw(spriteBatch);
            }
            _princess.Draw(spriteBatch);
            stackedBarrels.Draw(spriteBatch);

            foreach (GenericSprite gs in allLives)
            {
                gs.Draw(spriteBatch);
            }
            oilBarrel.Draw(spriteBatch);
            _kong.Draw(spriteBatch);
            _mario.Draw(spriteBatch);


            spriteBatch.DrawString(arcadeClassic, "HIGHSCORE  " + _scoreManager.Highscores[0].Value, new Vector2(_graphicsDevice.Viewport.Width - arcadeClassic.MeasureString("HIGHSCORE  " + _scoreManager.Highscores[0].Value).X, 0), Color.White);
            spriteBatch.DrawString(arcadeClassic, "SCORE  " + score, new Vector2(_graphicsDevice.Viewport.Width - arcadeClassic.MeasureString("SCORE  " + score).X, arcadeClassic.MeasureString("HIGHSCORE  " + _scoreManager.Highscores.Select(c => c.Value)).Y), Color.White);
            EndGameDisplays(spriteBatch);
        }