// -- SETTERS ---------- void SetComponents() { player = GameObject.FindGameObjectWithTag("Player").transform; head = GameObject.Find("Player").transform; memorySystem = GetComponent <MemorySystem>(); agent = GetComponent <NavMeshAgent>(); brain = GetComponentInChildren <BeingHead>(); head = GenericHelper.FindChildTransformWithTag("Head", transform); debugTextMesh = GenericHelper.FindChildTransformWithTag("DebugTextMesh", head).GetComponent <TextMesh>(); }