Esempio n. 1
0
    IEnumerator DelayLoot()
    {
        yield return(new WaitForSeconds(1.5f));

        if (!PlayerManager.s.IsGrabbed)
        {
            player.isinteracting = false;
            playerinteract.GetComponent <PlayerInteract>().enabled = true;
            if (chance <= 20)
            {
                money.mcurrentMoney += generate.CalculateAmount(2, 5);
            }
        }
    }
Esempio n. 2
0
    IEnumerator DelayLoot()
    {
        yield return(new WaitForSeconds(1.5f));

        //     player.GetComponent<PlayerController>().enabled = true;
        if (!PlayerManager.s.IsGrabbed)
        {
            player.isinteracting = false;
            playerinteract.GetComponent <PlayerInteract>().enabled = true;
            if (chance <= 10 && chance > 5)
            {
                money.mcurrentMoney += generate.CalculateAmount(1, 2);
            }
            else if (chance <= 5)
            {
                money.mcurrentMoney += 3;
            }
        }
    }