// Use this for initialization void Awake() { if (instance == null) { instance = this; } }
void Start() { GeneralCanvas.GameStart(); level_finished = false; // Set Timer level_timer = 0; AudioManager.PlayMusic(MusicType.GAME); }
void Update() { CheckTimer(); if (!level_finished) { return; } if (Input.anyKeyDown) { GeneralCanvas.GameEnd(); PlayerStatus.immune = false; SceneManager.LoadScene(1); } }
void InitSingleton() { instance = this; damage_fade.Init(); }