public static Vector3[] GenerateWaypoints(MapId map, Vector3 lastPos)
 {
     var terrain = TerrainMgr.GetTerrain(map);
     if (terrain != null)
     {
         var gen = new RandomWaypointGenerator();
         var wps = gen.GenerateWaypoints(terrain, lastPos);
         return wps;
     }
     return new Vector3[0];
 }
Esempio n. 2
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            public override void Process(CmdTrigger<ToolCmdArgs> trigger)
            {
                var text = trigger.Text;
                var min = text.NextInt(3);
                var max = text.NextInt(5);
                var minDist = text.NextFloat(5);
                var maxDist = text.NextFloat(10);

                var gen = new RandomWaypointGenerator();
                var wps = gen.GenerateWaypoints(new EmptyTerrain(), Vector3.Zero, min, max, minDist, maxDist);
                trigger.Reply(wps.ToString("\n"));
            }
        public static Vector3[] GenerateWaypoints(MapId map, Vector3 lastPos)
        {
            var terrain = TerrainMgr.GetTerrain(map);

            if (terrain != null)
            {
                var gen = new RandomWaypointGenerator();
                var wps = gen.GenerateWaypoints(terrain, lastPos);
                return(wps);
            }
            return(new Vector3[0]);
        }
Esempio n. 4
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        public Vector3[] GenerateWaypoints(ITerrain terrain, Vector3 lastPos, int min, int max, float minDist,
                                           float maxDist)
        {
            if (min < 1)
            {
                throw new ArgumentException("The minimum point count must be greater than 1", nameof(min));
            }
            if (max < min)
            {
                throw new ArgumentException("The maximum point count must be greater than the minimum", nameof(max));
            }
            int count = Utility.Random(min, max);

            return(RandomWaypointGenerator.GenerateWaypoints(terrain, lastPos, minDist, maxDist, count));
        }
Esempio n. 5
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		public void AddRandomWPs()
		{
			var terrain = TerrainMgr.GetTerrain(RegionId);
			if (terrain != null)
			{
				var gen = new RandomWaypointGenerator();
				var wps = gen.GenerateWaypoints(terrain, Position);
				AddWPs(wps);
			}
		}