Esempio n. 1
0
    public void SpawnVehicle(int vehicle)
    {
        newVehicle = Instantiate(vehicles[vehicle], spawnPoint, Quaternion.LookRotation(spawnRot, GlobalControl.worldUpDir)) as GameObject;
        cam.target = newVehicle.transform;
        cam.Initialize();
        vp = newVehicle.GetComponent<VehicleParent>();

        cam.GetComponent<CameraControlls>().cameraTarget = newVehicle.transform;

        trans = newVehicle.GetComponentInChildren<Transmission>();
        if (trans)
        {
            trans.automatic = autoShift;
            newVehicle.GetComponent<VehicleParent>().brakeIsReverse = autoShift;

            if (trans is GearboxTransmission)
            {
                gearbox = trans as GearboxTransmission;
            }
            else if (trans is ContinuousTransmission)
            {
                varTrans = trans as ContinuousTransmission;

                if (!autoShift)
                {
                    vp.brakeIsReverse = true;
                }
            }
        }

        if (newVehicle.GetComponent<VehicleAssist>())
        {
            newVehicle.GetComponent<VehicleAssist>().enabled = assist;
        }

        if (newVehicle.GetComponent<FlipControl>() && newVehicle.GetComponent<StuntDetect>())
        {
            newVehicle.GetComponent<FlipControl>().flipPower = stuntMode && assist ? new Vector3(10, 10, -10) : Vector3.zero;
            newVehicle.GetComponent<FlipControl>().rotationCorrection = stuntMode ? Vector3.zero : (assist ? new Vector3(5, 1, 10) : Vector3.zero);
            newVehicle.GetComponent<FlipControl>().stopFlip = assist;
            stunter = newVehicle.GetComponent<StuntDetect>();
        }

        engine = newVehicle.GetComponentInChildren<Motor>();
        propertySetter = newVehicle.GetComponent<PropertyToggleSetter>();

        stuntText.gameObject.SetActive(stuntMode);
        scoreText.gameObject.SetActive(stuntMode);
    }
Esempio n. 2
0
	void Start()
	{
		vp = GetComponent<VehicleParent>();

		//Get transmission for using reverse lights
		if (transmission)
		{
			if (transmission is GearboxTransmission)
			{
				gearTrans = transmission as GearboxTransmission;
			}
			else if (transmission is ContinuousTransmission)
			{
				conTrans = transmission as ContinuousTransmission;
			}
		}
	}
Esempio n. 3
0
        public override void OnInspectorGUI()
        {
            var boldFoldout = new GUIStyle(EditorStyles.foldout);

            boldFoldout.fontStyle = FontStyle.Bold;
            var targetScript = (GearboxTransmission)this.target;
            var allTargets   = new GearboxTransmission[this.targets.Length];

            this.isPrefab = PrefabUtility.GetPrefabType(targetScript) == PrefabType.Prefab;

            for (var i = 0; i < this.targets.Length; i++)
            {
                Undo.RecordObject(this.targets[i], "Transmission Change");
                allTargets[i] = this.targets[i] as GearboxTransmission;
            }

            this.DrawDefaultInspector();

            if (!this.isPrefab && targetScript.gameObject.activeInHierarchy)
            {
                showButtons = EditorGUILayout.Foldout(showButtons, "Quick Actions", boldFoldout);
                EditorGUI.indentLevel++;
                if (showButtons)
                {
                    if (GUILayout.Button("Calculate RPM Ranges"))
                    {
                        foreach (var curTarget in allTargets)
                        {
                            curTarget.CalculateRpmRanges();
                        }
                    }
                }

                EditorGUI.indentLevel--;
            }

            if (GUI.changed)
            {
                EditorUtility.SetDirty(targetScript);
            }
        }