// public Vector3 newPos; // Start is called before the first frame update void Start() { GearMove_Script = Gears.GetComponent <GearMove>(); LuzMove_Script = Luz.GetComponent <LuzMove>(); BruteMove_Script = Brute.GetComponent <BruteMove>(); PumpMove_Script = Pump.GetComponent <PumpMove>(); SatMove_Script = Sat.GetComponent <SatMove>(); }
public void getMoveScripts() { gearMove_script = Gears.GetComponent <GearMove>(); luzMove_script = Luz.GetComponent <LuzMove>(); bruteMove_script = Brute.GetComponent <BruteMove>(); pumpMove_script = Pump.GetComponent <PumpMove>(); satMove_script = Sat.GetComponent <SatMove>(); }
void Start() { GearMove_Script = Gears.GetComponent <GearMove>(); connectPos = new Vector3(-0.01f, 0.005f, -0.003f); Bubble_Script = ActionBubbles.GetComponent <BubbleScript>(); Light_Script = ActionLight.GetComponent <BubbleScript>(); Circle_Script = ActionCircles.GetComponent <BubbleScript>(); Act1Button_Script = Activate1.GetComponent <Act1Script>(); CancelButton_Script = Cancel.GetComponent <CancelButton>(); redDanger = new Color(1f, 0.1f, 0.0f, 1.0f); greenConsole = new Color(0.0f, 1.0f, 0.1144f, 1.0f); }