// public Vector3 newPos;


    // Start is called before the first frame update
    void Start()
    {
        GearMove_Script  = Gears.GetComponent <GearMove>();
        LuzMove_Script   = Luz.GetComponent <LuzMove>();
        BruteMove_Script = Brute.GetComponent <BruteMove>();
        PumpMove_Script  = Pump.GetComponent <PumpMove>();
        SatMove_Script   = Sat.GetComponent <SatMove>();
    }
 public void getMoveScripts()
 {
     gearMove_script  = Gears.GetComponent <GearMove>();
     luzMove_script   = Luz.GetComponent <LuzMove>();
     bruteMove_script = Brute.GetComponent <BruteMove>();
     pumpMove_script  = Pump.GetComponent <PumpMove>();
     satMove_script   = Sat.GetComponent <SatMove>();
 }
 void Start()
 {
     GearMove_Script     = Gears.GetComponent <GearMove>();
     connectPos          = new Vector3(-0.01f, 0.005f, -0.003f);
     Bubble_Script       = ActionBubbles.GetComponent <BubbleScript>();
     Light_Script        = ActionLight.GetComponent <BubbleScript>();
     Circle_Script       = ActionCircles.GetComponent <BubbleScript>();
     Act1Button_Script   = Activate1.GetComponent <Act1Script>();
     CancelButton_Script = Cancel.GetComponent <CancelButton>();
     redDanger           = new Color(1f, 0.1f, 0.0f, 1.0f);
     greenConsole        = new Color(0.0f, 1.0f, 0.1144f, 1.0f);
 }