Esempio n. 1
0
 public static void Init()
 {
     RandomWalk.Init();
     BuyManager.InitItems();
     Ryze.InitSpells();
     Garen.InitSpells();
     Warwick.InitSpells();
     MasterYi.InitSpells();
     Ahri.InitSpells();
     Annie.InitSpells();
 }
 // Use this for initialization
 public void init(Garen _host, Utility.Timer E_timer, int damageTime, Types.damage_combo _dmg)
 {
     targets         = new List <Unit> ();
     host            = _host;
     self_col        = GetComponent <CapsuleCollider> ();
     self_col.radius = 325f * GameSceneConsts.dist_multiplier;
     dur_timer       = E_timer;
     dmg             = _dmg;
     //how many times E deals damage
     dmgTimeRemaining = damageTime;
     maxDmgTime       = damageTime;
     //it become damage per time
     dmg.physical_dmg /= (float)damageTime;
     timeStep          = 3f * 100f / (float)damageTime;
 }
Esempio n. 3
0
        private static void OnLoadingComplete()
        {
            if (ObjectManager.Player == null)
            {
                return;
            }
            buff.OnGameLoad();
            try
            {
                switch (GameObjects.Player.CharacterName)
                {
                case "Jayce":
                    Jayce.OnGameLoad();
                    break;

                case "DrMundo":
                    DrMundo.OnGameLoad();
                    break;

                case "Veigar":
                    veigar.OnGameLoad();
                    break;

                case "MonkeyKing":
                    Wukong.OnGameLoad();
                    break;

                case "Lux":
                    lux.OnGameLoad();
                    break;

                case "MissFortune":
                    MF.OnGameLoad();
                    break;

                case "Ivern":
                    ivern.OnGameLoad();
                    break;

                case "Trundle":
                    Trundle.OnGameLoad();
                    break;

                case "Warwick":
                    Warwick.OnGameLoad();
                    break;

                case "Ryze":
                    ryze.OnGameLoad();
                    break;

                case "RekSai":
                    RekSai.OnGameLoad();
                    break;

                case "Taliyah":
                    Taliyah.OnGameLoad();
                    break;

                case "Gangplank":
                    gankplank.OnGameLoad();
                    break;

                case "Tryndamere":
                    Tryndamere.OnGameLoad();
                    break;

                case "Anivia":
                    Anivia.OnGameLoad();
                    break;

                case "Garen":
                    Garen.OnGameLoad();
                    break;

                case "Gwen":
                    Gwen.OnGameLoad();
                    break;

                case "Illaoi":
                    Illaoi.OnGameLoad();
                    break;

                case "Mordekaiser":
                    Mordekaiser.OnGameLoad();
                    break;

                case "Rumble":
                    Rumble.OnGameLoad();
                    break;

                case "XinZhao":
                    XinZhao.OnGameLoad();
                    break;

                case "Renekton":
                    Renekton.OnGameLoad();
                    break;

                case "Chogath":
                    Chogath.OnGameLoad();
                    break;

                case "Urgot":
                    Urgot.OnGameLoad();
                    break;

                case "Kayle":
                    Kayle.OnGameLoad();
                    break;

                default:
                    Game.Print("<font color='#b756c5' size='25'>SimpleAIO Does Not Support :" + ObjectManager.Player.CharacterName + "</font>");
                    Console.WriteLine("Not Supported " + ObjectManager.Player.CharacterName);
                    break;
                }
            }
            catch (Exception ex)
            {
                Game.Print("Error in loading");
                Console.WriteLine("Error in loading :");
                Console.WriteLine(ex);
            }
        }