public static void Init() { RandomWalk.Init(); BuyManager.InitItems(); Ryze.InitSpells(); Garen.InitSpells(); Warwick.InitSpells(); MasterYi.InitSpells(); Ahri.InitSpells(); Annie.InitSpells(); }
// Use this for initialization public void init(Garen _host, Utility.Timer E_timer, int damageTime, Types.damage_combo _dmg) { targets = new List <Unit> (); host = _host; self_col = GetComponent <CapsuleCollider> (); self_col.radius = 325f * GameSceneConsts.dist_multiplier; dur_timer = E_timer; dmg = _dmg; //how many times E deals damage dmgTimeRemaining = damageTime; maxDmgTime = damageTime; //it become damage per time dmg.physical_dmg /= (float)damageTime; timeStep = 3f * 100f / (float)damageTime; }
private static void OnLoadingComplete() { if (ObjectManager.Player == null) { return; } buff.OnGameLoad(); try { switch (GameObjects.Player.CharacterName) { case "Jayce": Jayce.OnGameLoad(); break; case "DrMundo": DrMundo.OnGameLoad(); break; case "Veigar": veigar.OnGameLoad(); break; case "MonkeyKing": Wukong.OnGameLoad(); break; case "Lux": lux.OnGameLoad(); break; case "MissFortune": MF.OnGameLoad(); break; case "Ivern": ivern.OnGameLoad(); break; case "Trundle": Trundle.OnGameLoad(); break; case "Warwick": Warwick.OnGameLoad(); break; case "Ryze": ryze.OnGameLoad(); break; case "RekSai": RekSai.OnGameLoad(); break; case "Taliyah": Taliyah.OnGameLoad(); break; case "Gangplank": gankplank.OnGameLoad(); break; case "Tryndamere": Tryndamere.OnGameLoad(); break; case "Anivia": Anivia.OnGameLoad(); break; case "Garen": Garen.OnGameLoad(); break; case "Gwen": Gwen.OnGameLoad(); break; case "Illaoi": Illaoi.OnGameLoad(); break; case "Mordekaiser": Mordekaiser.OnGameLoad(); break; case "Rumble": Rumble.OnGameLoad(); break; case "XinZhao": XinZhao.OnGameLoad(); break; case "Renekton": Renekton.OnGameLoad(); break; case "Chogath": Chogath.OnGameLoad(); break; case "Urgot": Urgot.OnGameLoad(); break; case "Kayle": Kayle.OnGameLoad(); break; default: Game.Print("<font color='#b756c5' size='25'>SimpleAIO Does Not Support :" + ObjectManager.Player.CharacterName + "</font>"); Console.WriteLine("Not Supported " + ObjectManager.Player.CharacterName); break; } } catch (Exception ex) { Game.Print("Error in loading"); Console.WriteLine("Error in loading :"); Console.WriteLine(ex); } }