private void Awake() { if (m_Instance != null) { Destroy(gameObject); return; } m_Instance = this; }
//public Map currentMap; // -- map loading to pick spawn points and what not... void Start() { Debug.Log("GAMECONTROLLER STARTING"); Player[] playerArray = FindObjectsOfType <Player>(); for (int i = 0; i < playerArray.Length; i++) { players.Add(playerArray[i]); } gameplayCanvas = FindObjectOfType <GameplayCanvasManager>(); }