private void Awake()
    {
        if (m_Instance != null)
        {
            Destroy(gameObject);
            return;
        }

        m_Instance = this;
    }
Esempio n. 2
0
    //public Map currentMap;  // -- map loading to pick spawn points and what not...

    void Start()
    {
        Debug.Log("GAMECONTROLLER STARTING");

        Player[] playerArray = FindObjectsOfType <Player>();
        for (int i = 0; i < playerArray.Length; i++)
        {
            players.Add(playerArray[i]);
        }

        gameplayCanvas = FindObjectOfType <GameplayCanvasManager>();
    }