Esempio n. 1
0
        /// <summary>
        ///   This method creates and shows a modeless dialog, unless it already exists.
        /// </summary>
        /// <remarks>
        ///   The external command invokes this on the end-user's request
        /// </remarks>
        ///
        public void ShowForm_SymbolSelection(UIApplication uiapp)
        {
            // If we don't have dialog yet, create and show it
            if (m_SymbolSelection == null || m_SymbolSelection.IsDisposed)
            {
                // A new handler handle request posting by the dialog
                CreateBeamExternalEventHandler handler = new CreateBeamExternalEventHandler();

                // External event for the dialog to use (to post request)
                ExternalEvent exEvent = ExternalEvent.Create(handler);

                // We give the objects to the new dialog;
                // The dialog becomes the owner responsible fore disposing them, eventually.
                m_SymbolSelection = new SymbolSelectionForm(exEvent, handler, uiapp.ActiveUIDocument.Document);
                m_SymbolSelection.Show();
            }
        }
Esempio n. 2
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        /// <summary>
        ///   The top method of the event handler.
        /// </summary>
        /// <remarks>
        ///   This is called by Revit after the corresponding
        ///   external event was raised (by the modeless form)
        ///   and Revit reached the time at which it could call
        ///   the event's handler (i.e. this object)
        /// </remarks>
        /// <param name="app">Revit User Interface Application</param>
        public void Execute(UIApplication app)
        {
            UIDocument uidoc = app.ActiveUIDocument;
            Document   doc   = uidoc.Document;
            View       view  = doc.ActiveView;

            // External Event Handler Instance
            CreateBeamExternalEventHandler createBeamExternalEventHandler = new CreateBeamExternalEventHandler();
            // Create a external event inherited from handler.
            ExternalEvent externalEvent = ExternalEvent.Create(createBeamExternalEventHandler);

            // Modeless Form Instance
            SymbolSelectionForm symbolSelectionForm = new SymbolSelectionForm(externalEvent, createBeamExternalEventHandler, doc);

            try
            {
                using (Transaction t = new Transaction(doc))
                {
                    //Provide access to make change in document
                    t.Start("Create Beam W Columns");

                    // Collect selected objects element id
                    ICollection <ElementId> selElements = uidoc.Selection.GetElementIds();

                    ICollection <ElementId> structuralColumns =
                        new FilteredElementCollector(uidoc.Document, selElements).OfCategory(BuiltInCategory.OST_StructuralColumns).ToElementIds();

                    CreateBeamMethod(doc, view, structuralColumns, symbolSelectionForm);

                    t.Commit();
                    App.thisApp.WakeFormUp_SymbolSelectionForm();
                }
            }
            catch (Exception e)
            {
                TaskDialog.Show("INFO", e.Message);
            }
            finally
            {
                App.thisApp.WakeFormUp_SymbolSelectionForm();
            }
            return;
        }
Esempio n. 3
0
        /// <summary>
        /// Create Beam(s) Between The Selected Structural Columns
        /// </summary>
        /// <param name="doc">Active Revit Document</param>
        /// <param name="refList">Selected Elements Id list</param>
        /// <param name="symbolSelectionForm">Symbol Selection Form</param>
        /// <param name="view">Active Revit View</param>
        private void CreateBeamMethod(Document doc, View view, ICollection <ElementId> refList, SymbolSelectionForm symbolSelectionForm)
        {
            // Collect column location point with offset as point list
            List <XYZ> points = new List <XYZ>();

            // Need at least two columns
            if (refList.Count < 2)
            {
                TaskDialog.Show("ERROR", "Please select at least two columns");
            }

            // Iterate through the list
            foreach (ElementId r in refList)
            {
                Element column = doc.GetElement(r);

                // Get element as family instance
                FamilyInstance familyInstance = column as FamilyInstance;
                FamilySymbol   columnSymbol   = familyInstance.Symbol;

                // If selected elements aren't structural column cancel the operation
                if (familyInstance.StructuralType == StructuralType.Column)
                {
                    // Get the bounding box of element
                    BoundingBoxXYZ boxXYZ = familyInstance.get_BoundingBox(view);

                    // Column bounding box reference height
                    double column_height = boxXYZ.Max.Z - boxXYZ.Min.Z;

                    // Offset point
                    XYZ offset = new XYZ(0, 0, column_height);

                    //// Get the column location point
                    Location      loc           = familyInstance.Location;
                    LocationPoint locationPoint = loc as LocationPoint;

                    // Add offset to the column location point to get the height of column
                    points.Add(locationPoint.Point.Add(offset));
                }

                else
                {
                    TaskDialog.Show("ERROR", "Please select at least two columns");
                }
            }

            // Create beam location line from column location points
            List <Line> lines = CreateLine(refList.Count, points);

            // get the active level from document
            Level level = doc.GetElement(doc.ActiveView.LevelId) as Level;

            if (App.beamTypeSelection != null)
            {
                FamilySymbol beamSymbol = App.beamTypeSelection as FamilySymbol;

                // For using in the document, symbol has to be activate.
                if (!beamSymbol.IsActive)
                {
                    beamSymbol.Activate();
                }

                if (lines != null)
                {
                    foreach (Line line in lines)
                    {
                        FamilyInstance beam = doc.Create.NewFamilyInstance(line, beamSymbol, level, StructuralType.Beam);
                    }
                }
            }
            else
            {
                TaskDialog.Show("INFO", "Combo box selection is null");
            }
        }
Esempio n. 4
0
        /// <summary>
        /// Execute the command when REVIT starts
        /// </summary>
        /// <param name="a">Access the control of user interface application</param>
        /// <returns></returns>
        public Result OnStartup(UIControlledApplication a)
        {
            m_DoorControlForm = null;   // no dialog needed yet; the command will bring it
            m_rotatingForm    = null;
            m_SymbolSelection = null;
            m_structuralConnectionSelector = null;

            thisApp = this;  // static access to this application instance

            #region Revit ribbon and tab creation

            // An instance of push button data model class
            PushButtonDataModel p = new PushButtonDataModel();

            // Get executing assembly for creating button data
            PushButtonDataModel.GetAssemblyLocation = Assembly.GetExecutingAssembly().Location;

            // Create Ribbon Tab
            string tabName = "Selectra Main";
            a.CreateRibbonTab(tabName);

            // Create the ribbon panels
            RibbonPanel arhcitecturalCommandsPanel = a.CreateRibbonPanel(tabName, "Architectural Commands");
            RibbonPanel structuralCommandsPanel    = a.CreateRibbonPanel(tabName, "Structural Commads");

            TextBoxData textBoxData         = new TextBoxData("Cope Distance");
            TextBox     copeDistanceTextBox = structuralCommandsPanel.AddItem(textBoxData) as TextBox;
            copeDistanceTextBox.Width     /= 3;
            copeDistanceTextBox.PromptText = "Cope Distance";
            copeDistanceTextBox.Value      = "0.0";
            copeDistanceTextBox.ToolTip    = "Sets the cope distance of cutted framing elements";

            SplitButtonData splitButtonData = new SplitButtonData("Multi Cope Split", "Multi Cope");
            SplitButton     splitMultiCope  = structuralCommandsPanel.AddItem(splitButtonData) as SplitButton;
            splitMultiCope.ItemText = "Multiple Cope Options";

            SplitButtonData splitDatumButtonData = new SplitButtonData("Datum Util Split", "Datum Utils");
            SplitButton     splitButtonDatum     = arhcitecturalCommandsPanel.AddItem(splitDatumButtonData) as SplitButton;
            splitButtonDatum.ItemText = "Datum Utils";

            #region Create Beam between Columns Button

            // Populate button data model
            PushButtonDataModel BeamBtwColButtonData = new PushButtonDataModel()
            {
                Label = "CreateBeam\nBetweenColumn",
                Panel = structuralCommandsPanel,
                CommandNamespacePath = CreateBeamCommand.GetPath(),
                Tooltip          = "Create Beam between columns from selected beam symbol",
                IconImageName    = p.Icon_Beam,
                TooltipImageName = p.tooltip_Beam
            };

            // Create Button from provided data
            PushButton beamButton = Button.Create(BeamBtwColButtonData);

            #endregion

            #region Create Structural Connection Button

            // Populate push button data model
            PushButtonDataModel createStructuralConnectionData = new PushButtonDataModel()
            {
                Label = "Create Structural\nConnection",
                Panel = structuralCommandsPanel,
                CommandNamespacePath = CreateStructuralConnectionCommand.GetPath(),
                Tooltip          = "Create Multiple Structural Connection between selected elements",
                IconImageName    = p.Icon_PlateConnection,
                TooltipImageName = p.tooltip_PlateConnection
            };

            // Create push button from populated button data
            PushButton createStructuralConnectionButton = Button.Create(createStructuralConnectionData);

            #endregion

            #region Rotate Multiple Elements Button

            // Populate button data model
            PushButtonDataModel rotateButtonData = new PushButtonDataModel()
            {
                Label = "Rotate Multiple\nElements",
                Panel = arhcitecturalCommandsPanel,
                CommandNamespacePath = RotateMultiCommand.GetPath(),
                Tooltip          = "Create Beam between columns from selected beam symbol",
                IconImageName    = p.Icon_Rotate,
                TooltipImageName = p.tooltip_3DRotate
            };

            // Create Button from provided data
            PushButton rotateButton = Button.Create(rotateButtonData);

            #endregion

            #region Door Control Button

            // Populate button data model
            PushButtonDataModel doorControlData = new PushButtonDataModel()
            {
                Label = "Door Control",
                Panel = arhcitecturalCommandsPanel,
                CommandNamespacePath = DoorControlCommand.GetPath(),
                Tooltip          = "Control the door behaviour due to user input",
                IconImageName    = p.Icon_DoorOpening,
                TooltipImageName = p.tooltip_DoorOpening
            };

            // Create button from provided data
            PushButton doorControlButton = Button.Create(doorControlData);

            #endregion

            #region Multiple Coping Button Data

            // Populate button data model
            PushButtonDataModel multiCopeData = new PushButtonDataModel()
            {
                Label = "Multiple\nCope",
                Panel = structuralCommandsPanel,
                CommandNamespacePath = CopeIntersected.GetPath(),
                Tooltip          = "Cope multiple beams and columns",
                IconImageName    = p.Icon_B,
                TooltipImageName = p.tooltip_Beam,
            };

            #endregion

            #region Cope Intersected Beams Button Data

            // Populate button data model
            PushButtonDataModel copeIntersectsData = new PushButtonDataModel()
            {
                Label = "Cope Intersected Beams",
                Panel = structuralCommandsPanel,
                CommandNamespacePath = CopeIntersectedBeams.GetPath(),
                Tooltip          = "Cope the beams that intersects with selected beam",
                IconImageName    = p.Icon_Beam,
                TooltipImageName = p.tooltip_Beam
            };

            #endregion

            #region Cope Beam With Intersects Button Data

            PushButtonDataModel copeSelectedData = new PushButtonDataModel()
            {
                Label = "Cope Selected Beam\n with Intersects",
                Panel = structuralCommandsPanel,
                CommandNamespacePath = CopeSelectedWIntersects.GetPath(),
                Tooltip          = "Cope selected beam through intersects",
                IconImageName    = p.Icon_B,
                TooltipImageName = p.tooltip_Beam
            };

            #endregion

            #region Cope Connected Beams

            // Populate button data model
            PushButtonDataModel copeConnectedsData = new PushButtonDataModel()
            {
                Label = "Cope connected beams",
                Panel = structuralCommandsPanel,
                CommandNamespacePath = CopeConnectedBeams.GetPath(),
                Tooltip          = "Cope the beams that connected to selected element",
                IconImageName    = p.Icon_Beam,
                TooltipImageName = p.tooltip_Beam,
            };

            #endregion

            #region Cope Beams Connected To Structural Column Button Data

            PushButtonDataModel copeConnectedToColumnData = new PushButtonDataModel()
            {
                Label = "Cope Beams Connected To Structural Column",
                Panel = structuralCommandsPanel,
                CommandNamespacePath = CopeBeamConnectedToStrColumn.GetPath(),
                Tooltip          = "Cope beams connected to structural column",
                IconImageName    = p.Icon_Beam,
                TooltipImageName = p.tooltip_Beam
            };

            #endregion

            #region Remove copings Button Data

            // Populate button data model
            PushButtonDataModel removeCopeButtonData = new PushButtonDataModel()
            {
                Label = "Remove Copings",
                Panel = structuralCommandsPanel,
                CommandNamespacePath = RemoveAllCopings.GetPath(),
                Tooltip          = "Remove all copings from selected elements",
                IconImageName    = p.Icon_Beam,
                TooltipImageName = p.tooltip_DoorOpening
            };

            #endregion

            #region Override Graphic Settings Button

            // Populate button data model
            PushButtonDataModel overrideButtonData = new PushButtonDataModel()
            {
                Label = "Override\nGraphics",
                Panel = arhcitecturalCommandsPanel,
                CommandNamespacePath = OverrideCommand.GetPath(),
                Tooltip          = "Override graphic settings of selected element",
                IconImageName    = p.Icon_Override,
                TooltipImageName = p.tooltip_Override
            };

            // Create push button from provided data
            PushButton overrideButton = Button.Create(overrideButtonData);

            #endregion

            #region Create Wall Grid Button Data

            // Populate the button data model
            PushButtonDataModel createGridButtonData = new PushButtonDataModel()
            {
                Label = "Create Wall\nGrid",
                Panel = arhcitecturalCommandsPanel,
                CommandNamespacePath = CreateWallGrid.GetPath(),
                Tooltip          = "Create Grid from wall center line",
                IconImageName    = p.Icon_Grid,
                TooltipImageName = p.tooltip_Grid
            };

            #endregion

            #region Plate Param Changer Button

            // Populate button data mode
            PushButtonDataModel plateParamData = new PushButtonDataModel()
            {
                Label = "Plate Parametre\nController",
                Panel = structuralCommandsPanel,
                CommandNamespacePath = SteelElementProperty.GetPath(),
                Tooltip          = "Set the parameter of plates (Volume and Mass)",
                IconImageName    = p.Icon_PlateConnection,
                TooltipImageName = p.tooltip_PlateConnection
            };

            PushButton plateParamButton = Button.Create(plateParamData);

            #endregion

            #region Schema Build Button

            // Populate button data model
            PushButtonDataModel schemaBuildButtonData = new PushButtonDataModel()
            {
                Label = "Add Data",
                Panel = structuralCommandsPanel,
                CommandNamespacePath = AddField.GetPath(),
                Tooltip          = "Add Data to extensible storage",
                IconImageName    = p.Icon_B,
                TooltipImageName = p.Icon_DoorOpening
            };

            PushButton schemaBuildButton = Button.Create(schemaBuildButtonData);

            #endregion

            #region Tag Wall Layers Button

            PushButtonDataModel tagWallLayerData = new PushButtonDataModel()
            {
                Label = "Tag Wall\nLayers",
                Panel = arhcitecturalCommandsPanel,
                CommandNamespacePath = TagWallLayers.GetPath(),
                Tooltip          = "Create a textnote element at given point that includes the wall layers information",
                IconImageName    = p.Icon_B,
                TooltipImageName = p.tooltip_DoorOpening
            };

            PushButton tagWallButton = Button.Create(tagWallLayerData);

            #endregion

            #region Create Level Button Data

            // Populate button data model with given input
            PushButtonDataModel createLevelData = new PushButtonDataModel()
            {
                Label = "Create Multiple\nLevel",
                Panel = arhcitecturalCommandsPanel,
                CommandNamespacePath = CreateLevel.GetPath(),
                Tooltip          = "Create Multiple Level with given user input",
                IconImageName    = p.Icon_B,
                TooltipImageName = p.tooltip_Grid
            };

            #endregion

            #region Set Elevation Button Data

            // Populate Button Data model
            PushButtonDataModel setElevationData = new PushButtonDataModel()
            {
                Label = "Set Elevation",
                Panel = arhcitecturalCommandsPanel,
                CommandNamespacePath = SetELevation.GetPath(),
                Tooltip          = "Set elevation of level(s) with given input",
                IconImageName    = p.Icon_S,
                TooltipImageName = p.Icon_S
            };

            #endregion

            #region Sample Button

            // Populate button data model
            PushButtonDataModel sampleData = new PushButtonDataModel()
            {
                Label = "SAMPLE",
                Panel = arhcitecturalCommandsPanel,
                CommandNamespacePath = Sample.GetPath(),
                Tooltip          = "This is just a sample for test purpose, content change continiously",
                IconImageName    = p.Icon_S,
                TooltipImageName = p.tooltip_Override
            };

            // Create push button from provided data
            PushButton sampleButton = Button.Create(sampleData);

            #endregion

            // Add push button to multiple cope split button
            splitMultiCope.AddPushButton(Button.CreateButtonData(multiCopeData));
            splitMultiCope.AddPushButton(Button.CreateButtonData(copeIntersectsData));
            splitMultiCope.AddPushButton(Button.CreateButtonData(copeSelectedData));
            splitMultiCope.AddPushButton(Button.CreateButtonData(copeConnectedToColumnData));
            splitMultiCope.AddPushButton(Button.CreateButtonData(removeCopeButtonData));
            splitMultiCope.AddPushButton(Button.CreateButtonData(copeConnectedsData));

            // Add push button to datum utils split button
            splitButtonDatum.AddPushButton(Button.CreateButtonData(createLevelData));
            splitButtonDatum.AddPushButton(Button.CreateButtonData(setElevationData));
            splitButtonDatum.AddPushButton(Button.CreateButtonData(createGridButtonData));

            #endregion

            return(Result.Succeeded);
        }