public void PlayGame() { if (Gamemanager.HighestLevel == 0) { StartCoroutine(Gamemanager.LoadAsyncronously("First Level", loadingScreen, slider, progressText)); } else { Gamemanager.LoadScene("Selection menue"); } }
public void Settings() { Gamemanager.LoadScene("Settings menue"); }
public void SelectLevel() { Gamemanager.LoadScene("Level select"); }
public void Exit() { Gamemanager.SavePlayer(); Gamemanager.LoadScene("Start menu"); }
public void Exit() { Gamemanager.LoadScene("Start menu"); }