public void LoadTileTest() { var bytes = File.ReadAllBytes(@"C:\Code\Roms\Test.gb"); var ff = new GBFileFormat(); var gb = new Gameboy(); ff.LoadSnapshot(bytes, gb); List <int> tiles = new List <int>(); //gb.PC = 0x100; //Entry point gb.DoIntructions(1000000000); for (int b = 0x8000; b <= 0x97FF; b++) { tiles.Add(gb.ReadByteFromMemory(b)); } }