private void OnInitGameSceneGameFacade() { RequestManager = new Game_RequestManager(); RequestManager.OnInit();//RequestManager 不能跟上面合并 不然会出现空指针 PlayerManager = new Game_PlayerManager().OnInit(); CameraManager = new Game_CameraManager().OnInit(); UIManager = new Game_UIManager(); UIManager.OnInit();//UIManager 不能跟上面合并 不然会出现空指针 AudioManager = new Game_AudioManager().OnInit(); }
public static void SetCurrentRole(this GameFacade facade , RoleType roleType) { Game_PlayerManager.SetCurrentRoleType(roleType); }