void OnTriggerEnter(Collider Get) { if (Get.tag == "coin") { Get.gameObject.SetActive(false); Get_Coin_Count += 1; if (_gm != null) { _gm.GETCOIN(); } if (_SP != null) { _SP.SoundPlay(1); } } if (Get.tag == "DeathZone") { Debug.Log("Die"); if (_PM.status != PlayerMoveStatus.Die) { _PM.status = PlayerMoveStatus.Die; // Handheld.Vibrate (); this.gameObject.rigidbody.AddForce(0, -50f, 0); if (_gm != null) { _gm.GAMEOVER(); } if (_SP != null) { _SP.SoundPlay(2); } if (_fade != null) { _fade.FadeOut(); } } } }