void OnTriggerEnter(Collider other)
    {
        if (other.tag != "Boundary" && (other.tag == "Bolt" || other.tag == "Player" || other.tag == "All Clear"))
        {
            if (tag != "Enemy_Jet")
            {
                Instantiate(explosion, transform.position, transform.rotation);
            }

            if (other.tag == "Player")
            {
                playerController.set_life(playerController.get_life() - 1);
                if (playerController.get_life() < 1)
                {
                    Instantiate(player_explosion, transform.position, transform.rotation);
                    gameController.Game_is_over();
                    Destroy(other.gameObject);
                }
            }

            if (tag == "Mines")
            {
                gameController.Add_Score(mine_score_value);
            }
            else if (tag == "Goblin")
            {
                gameController.Add_Score(goblin_score_value);
            }
            else
            {
                gameController.Add_Score(jet_score_value);
            }

            if (other.tag != "Player" && other.tag != "All Clear")
            {
                Destroy(other.gameObject);
            }

            if (tag == "Enemy_Jet")
            {
                int i = GetComponent <Enemy_life>().get_life();

                Instantiate(explosion, transform.position, transform.rotation);

                if (i > 1 && other.tag != "All Clear")
                {
                    GetComponent <Enemy_life>().set_life(i - 1);
                }
                else
                {
                    Destroy(gameObject);
                }
            }
            else
            {
                Destroy(gameObject);
            }
        }
    }
    private void OnTriggerEnter(Collider other)
    {
        if (other.tag == "Boundary")
        {
            return;
        }
        Instantiate(Explosion, transform.position, transform.rotation);
        if (other.tag == "Player")
        {
            Instantiate(Player_Explosion, other.transform.position, other.transform.rotation);
            ScoreValue = 0;
        }
        gameController.Add_Score(ScoreValue);


        Destroy(other.gameObject);

        Destroy(gameObject);
    }
    void OnTriggerEnter(Collider other)
    {
        if (other.CompareTag("Boundary") || other.CompareTag("Enemy"))
        {
            return;
        }
        if (explosion != null)
        {
            Instantiate(explosion, transform.position, transform.rotation);
        }
        if (other.tag == "Player")
        {
            Instantiate(Player_explosion, other.transform.position, other.transform.rotation);
            gamecontroller.Game_Over();
        }

        Destroy(other.gameObject);
        Destroy(gameObject);
        gamecontroller.Add_Score(scoreValue);
    }