void Start() { if (Cursor.lockState == CursorLockMode.Locked) { Cursor.lockState = CursorLockMode.None; } if (GameTrigger.gameOver) { gameOverPanel.SetActive(true); gameClearPanel.SetActive(false); } else { gameOverPanel.SetActive(false); gameClearPanel.SetActive(true); } GameTrigger.Refresh(); }