Esempio n. 1
0
    private void Update()
    {
        switch (_states)
        {
        case States.MenuState:
            MenuTrigger?.Invoke();
            break;

        case States.GameState:
            GameTrigger?.Invoke();
            break;

        case States.PauseState:
            PauseTrigger?.Invoke();
            break;

        case States.GameOverState:
            GameOverTrigger?.Invoke();
            break;

        case States.None:
            break;

        default:
            break;
        }
    }