Esempio n. 1
0
        public ActionResult JoinTable(string gameTableID)
        {
            GameTable foundGt   = null;
            bool      userFound = false;
            GameTableServiceAccess gameTableServiceAcces = new GameTableServiceAccess();

            if (gameTableID != null)
            {
                string userId  = User.Identity.GetUserId();
                int    tableId = Int32.Parse(gameTableID);
                foundGt = gameTableServiceAcces.GetGameTable(tableId);
                foreach (var user in foundGt.Users)
                {
                    if (user.Id == userId)
                    {
                        userFound = true;
                    }
                }
                if (foundGt.Users.Count == 4 && !userFound)
                {
                    return(View("JoinTable"));
                }
                try {
                    foundGt = gameTableServiceAcces.JoinGameTable(userId, tableId);
                } catch (Exception e) {
                    return(RedirectToAction("Error", "ErrorHandler", new { id = 3 }));
                }
            }
            List <GameTable> tables = new List <GameTable>()
            {
                foundGt
            };

            return(RedirectToAction("Lobby", new { tableId = foundGt.Id }));
        }
        public void DeleteTest()
        {
            //Arrange
            GameTableServiceAccess gameTableServiceAccess = new GameTableServiceAccess();
            CGUserModel            userModel = new CGUserModel {
                Id       = "Test",
                Email    = "*****@*****.**",
                UserName = "******"
            };
            GameTableModel tableModel = null;

            gameTableServiceAccess.CreateGameTable(userModel, "TestTable");
            List <GameTableModel> tables = gameTableServiceAccess.GetAll();

            foreach (var table in tables)
            {
                if (table.TableName == "TestTable")
                {
                    tableModel = table;
                }
            }
            bool res = false;

            //Act
            res = gameTableServiceAccess.Delete(tableModel.Id);


            //Assert
            Assert.IsTrue(res);
        }
Esempio n. 3
0
        public ActionResult Lobby(int?tableId)
        {
            GameTable foundGt = null;
            GameTableServiceAccess gameTableServiceAcces = new GameTableServiceAccess();

            foundGt = gameTableServiceAcces.GetGameTable((int)tableId);
            return(View(foundGt));
        }
Esempio n. 4
0
        // GET: Table
        public ActionResult Index()
        {
            List <GameTable>       gameTables;
            GameTableServiceAccess gameTableServiceAcces = new GameTableServiceAccess();

            ViewBag.Situation = 0;
            gameTables        = gameTableServiceAcces.GetAll();
            return(View(gameTables));
        }
        public void GetAllTest()
        {
            //Arrange
            GameTableServiceAccess gameTableServiceAccess = new GameTableServiceAccess();

            //Act
            List <GameTableModel> gameTables = gameTableServiceAccess.GetAll();

            //Assert
            Assert.IsTrue(gameTables.Count > 0);
        }
Esempio n. 6
0
        // GET: Game

        public ActionResult Index(int id)
        {
            GameTableServiceAccess gameTableServiceAcces = new GameTableServiceAccess();
            GameServiceAcces       gameServiceAccess     = new GameServiceAcces();
            Game game = null;

            try {
                GameTable gameTable = gameTableServiceAcces.GetGameTable(id);
                game = gameServiceAccess.StartGame(gameTable);
            } catch (Exception e) {
                return(RedirectToAction("Error", "ErrorHandler", new { id = 2 }));
            }
            return(View(game));
        }
        public void GetByIdTest()
        {
            //Arrange
            GameTableServiceAccess gameTableServiceAccess = new GameTableServiceAccess();
            GameTableModel         gameTable = null, gameTable2 = null;
            List <GameTableModel>  tables = gameTableServiceAccess.GetAll();

            if (tables.Count > 0)
            {
                gameTable = tables[0];
            }
            //Act
            gameTable2 = gameTableServiceAccess.GetById(gameTable.Id);

            //Assert
            Assert.AreEqual(gameTable.TableName, gameTable2.TableName);
        }
Esempio n. 8
0
        public ActionResult Create(string tableName)
        {
            GameTable foundGt = null;
            GameTableServiceAccess gameTableServiceAcces = new GameTableServiceAccess();

            if (tableName != null)
            {
                string userId = User.Identity.GetUserId();
                try {
                    foundGt = gameTableServiceAcces.CreateGameTable(userId, tableName);
                }catch (Exception e) {
                    return(RedirectToAction("Error", "ErrorHandler", new { id = 4 }));
                }
            }
            ViewBag.Situation = 3;
            return(RedirectToAction("Lobby", new { tableId = foundGt.Id }));
        }
Esempio n. 9
0
        public ActionResult Index(string InputTableName)
        {
            GameTable foundGt = null;
            GameTableServiceAccess gameTableServiceAcces = new GameTableServiceAccess();

            if (InputTableName != null)
            {
                foundGt = gameTableServiceAcces.GetTableByName(InputTableName);
            }
            List <GameTable> tables = new List <GameTable>()
            {
                foundGt
            };

            ViewBag.Situation = 2;
            return(View(tables));
        }