Esempio n. 1
0
        public void GetAllTest()
        {
            gameTableDB = new GameTableDB();
            List <GameTableModel> gameTables = gameTableDB.GetAll().ToList();

            Assert.IsTrue(gameTables.Count > 0);
        }
        public void CreateGameTest()
        {
            //Arrange
            GameController        gameController = new GameController();
            IGameDBIF             gameDB         = new GameDB();
            IGameTableDBIF        gameTableDB    = new GameTableDB();
            List <GameTableModel> gameTables     = (List <GameTableModel>)gameTableDB.GetAll();
            GameTableModel        gameTable      = null;
            bool found = false;
            Game game  = new Game();

            //Act
            if (gameTables.Count > 0)
            {
                for (int i = 0; i < gameTables.Count && !found; i++)
                {
                    if (gameController.GetByTableId(gameTables[i].Id) == null)
                    {
                        gameTable = gameTables[i];
                        found     = true;
                    }
                }
                game.gameTable = GameTableConverter.ConvertFromGameTableModelToGameTable(gameTable);
                gameController.CreateGame(game);
            }
            GameModel gameModel = gameController.GetByTableId(gameTable.Id);

            //Assert
            Assert.IsNotNull(gameModel);
            //Cleanup
            gameDB.Delete(gameModel);
        }
Esempio n. 3
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        public void InsertTest()
        {
            //Arrange
            gameTableDB = new GameTableDB();
            bool found = false;
            var  table = new GameTableModel("TestTable");

            table.DeckId = 2;
            //Act
            gameTableDB.Insert(table);
            List <GameTableModel> gameTables = gameTableDB.GetAll().ToList();

            for (int i = 0; i < gameTables.Count && !found; i++)
            {
                if (gameTables[i].TableName == table.TableName)
                {
                    table.Id = gameTables[i].Id;
                }
            }
            var tableT = gameTableDB.GetById(table.Id);

            //Assert
            Assert.AreEqual(table.TableName, tableT.TableName);
            //Cleanup
            gameTableDB.Delete(table);
        }
Esempio n. 4
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        public static Game ConvertFromGameModelToGame(GameModel gameModel)
        {
            IGameTableDBIF gameTableDB    = new GameTableDB();
            GameTableModel gameTableModel = gameTableDB.GetById(gameModel.GameTableId);
            Game           game           = new Game()
            {
                Id        = gameModel.Id,
                gameTable = GameTableConverter.ConvertFromGameTableModelToGameTable(gameTableModel)
            };

            return(game);
        }
Esempio n. 5
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        public void GetbyIdTest()
        {
            gameTableDB = new GameTableDB();
            GameTableModel        table = null, table2 = null;
            List <GameTableModel> gameTables = gameTableDB.GetAll().ToList();

            if (gameTables.Count > 0)
            {
                table = gameTables[0];
            }
            table2 = gameTableDB.GetById(table.Id);
            Assert.AreEqual(table2.Id, table.Id);
        }
Esempio n. 6
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        public void DeleteGameTableTest()
        {
            // arrange
            gameTableManagement = new GameTableManagement();
            IGameTableDBIF tableDB = new GameTableDB();
            ICGUserDBIF    userDB  = new CGUserDB();
            CGUser         user    = CGUserConverter.convertFromCGUserModelToCGUser(userDB.GetById("Test"));

            gameTableManagement.CreateGameTable(user, "TestTable");
            GameTable table = gameTableManagement.GetGameTableByTableName("TestTable");

            //Act
            gameTableManagement.DeleteGameTable(table.Id);

            //Assert
            Assert.IsNull(tableDB.GetById(table.Id));
        }
Esempio n. 7
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        public void CreateGameTableTest()
        {
            // arrange
            gameTableManagement = new GameTableManagement();
            IGameTableDBIF tableDB = new GameTableDB();
            var            user1   = new CGUser();

            //Act
            var table      = gameTableManagement.CreateGameTable(user1, "GameTable");
            var tableModel = tableDB.GetGameTableByTableName("GameTable");

            //Assert
            Assert.AreEqual(tableModel.TableName, "GameTable");

            //Cleanup
            tableDB.Delete(tableModel);
        }
Esempio n. 8
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        public void DeleteTest()
        {
            gameTableDB = new GameTableDB();
            List <GameTableModel> gameTables = gameTableDB.GetAll().ToList();
            bool           found             = false;
            GameTableModel table             = new GameTableModel {
                DeckId    = 2,
                TableName = "TestTable"
            };

            for (int i = 0; i < gameTables.Count && !found; i++)
            {
                if (gameTables[i].TableName == table.TableName)
                {
                    table.Id = gameTables[i].Id;
                }
            }
            var table1 = gameTableDB.GetById(table.Id);

            gameTableDB.Delete(table);
            table = gameTableDB.GetById(table.Id);
            Assert.IsNull(table);
        }
        public void GetUserByTableIdTest()
        {
            //Arrange
            cgUserDB = new CGUserDB();
            GameTableDB gameTableDB = new GameTableDB();
            var         table       = new GameTableModel("TestTable");

            table.DeckId = 2;
            table.seats  = 4;
            //Act
            gameTableDB.Insert(table);
            table = gameTableDB.GetGameTableByTableName("TestTable");
            GameTable gameTable = GameTableConverter.ConvertFromGameTableModelToGameTable(table);

            gameTable.Users.Add(CGUserConverter.convertFromCGUserModelToCGUser(cgUserDB.GetById("Test")));
            CGUserModel testUser = cgUserDB.GetById("Test");

            cgUserDB.UpdateUserTableId(testUser, table.Id);
            List <CGUserModel> foundUser = cgUserDB.GetUserByTableId(table.Id);

            Assert.AreEqual(testUser.UserName, foundUser[0].UserName);
            gameTableDB.Delete(table);
        }
        public void StartGameTest()
        {
            //Arrange
            GameController   gameController = new GameController();
            IGameDBIF        gameDB         = new GameDB();
            IDeckDBIF        deckDb         = new DeckDB();
            ICGUserDBIF      userDB         = new CGUserDB();
            IGameTableDBIF   gameTableDB    = new GameTableDB();
            List <GameModel> games          = (List <GameModel>)gameDB.GetAll();
            List <CGUser>    users          = CGUserConverter.ConvertFromListOfCGUserModelToListOfCGUser((List <CGUserModel>)userDB.GetAll());
            GameTable        gameTable      = new GameTable {
                Deck      = DeckConverter.ConvertFromDeckModelToDeck(deckDb.GetById(2)),
                seats     = 4,
                TableName = "TestTable",
            };

            if (users.Count > 4)
            {
                for (int i = 0; i < 4; i++)
                {
                    gameTable.Users.Add(users[i]);
                }
            }
            gameTableDB.Insert(GameTableConverter.ConvertFromGameTableToGameTableModel(gameTable));
            gameTable = GameTableConverter.ConvertFromGameTableModelToGameTable(gameTableDB.GetGameTableByTableName("TestTable"));

            //Act
            gameController.StartGame(gameTable);
            List <GameModel> games2 = (List <GameModel>)gameDB.GetAll();

            //Assert
            Assert.AreNotEqual(games.Count, games2.Count);
            //Cleanup
            gameDB.Delete(gameDB.GetByTableId(gameTable.Id));
            gameTableDB.Delete(GameTableConverter.ConvertFromGameTableToGameTableModel(gameTable));
        }
Esempio n. 11
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        public void UpdateTest()
        {
            //Arrange
            gameTableDB = new GameTableDB();
            List <GameTableModel> gameTables = gameTableDB.GetAll().ToList();
            GameTableModel        table      = null;

            if (gameTables.Count > 0)
            {
                table = gameTables[0];
            }
            var name = table.TableName;

            //Act
            table.TableName = "GameTableUpdate";
            gameTableDB.Update(table);
            var table2 = gameTableDB.GetGameTableByTableName("GameTableUpdate");

            //Assert
            Assert.AreNotEqual(name, table2.TableName);
            //Cleanup
            table.TableName = name;
            gameTableDB.Update(table);
        }