public void GetAllTest() { gameTableDB = new GameTableDB(); List <GameTableModel> gameTables = gameTableDB.GetAll().ToList(); Assert.IsTrue(gameTables.Count > 0); }
public void CreateGameTest() { //Arrange GameController gameController = new GameController(); IGameDBIF gameDB = new GameDB(); IGameTableDBIF gameTableDB = new GameTableDB(); List <GameTableModel> gameTables = (List <GameTableModel>)gameTableDB.GetAll(); GameTableModel gameTable = null; bool found = false; Game game = new Game(); //Act if (gameTables.Count > 0) { for (int i = 0; i < gameTables.Count && !found; i++) { if (gameController.GetByTableId(gameTables[i].Id) == null) { gameTable = gameTables[i]; found = true; } } game.gameTable = GameTableConverter.ConvertFromGameTableModelToGameTable(gameTable); gameController.CreateGame(game); } GameModel gameModel = gameController.GetByTableId(gameTable.Id); //Assert Assert.IsNotNull(gameModel); //Cleanup gameDB.Delete(gameModel); }
public void InsertTest() { //Arrange gameTableDB = new GameTableDB(); bool found = false; var table = new GameTableModel("TestTable"); table.DeckId = 2; //Act gameTableDB.Insert(table); List <GameTableModel> gameTables = gameTableDB.GetAll().ToList(); for (int i = 0; i < gameTables.Count && !found; i++) { if (gameTables[i].TableName == table.TableName) { table.Id = gameTables[i].Id; } } var tableT = gameTableDB.GetById(table.Id); //Assert Assert.AreEqual(table.TableName, tableT.TableName); //Cleanup gameTableDB.Delete(table); }
public static Game ConvertFromGameModelToGame(GameModel gameModel) { IGameTableDBIF gameTableDB = new GameTableDB(); GameTableModel gameTableModel = gameTableDB.GetById(gameModel.GameTableId); Game game = new Game() { Id = gameModel.Id, gameTable = GameTableConverter.ConvertFromGameTableModelToGameTable(gameTableModel) }; return(game); }
public void GetbyIdTest() { gameTableDB = new GameTableDB(); GameTableModel table = null, table2 = null; List <GameTableModel> gameTables = gameTableDB.GetAll().ToList(); if (gameTables.Count > 0) { table = gameTables[0]; } table2 = gameTableDB.GetById(table.Id); Assert.AreEqual(table2.Id, table.Id); }
public void DeleteGameTableTest() { // arrange gameTableManagement = new GameTableManagement(); IGameTableDBIF tableDB = new GameTableDB(); ICGUserDBIF userDB = new CGUserDB(); CGUser user = CGUserConverter.convertFromCGUserModelToCGUser(userDB.GetById("Test")); gameTableManagement.CreateGameTable(user, "TestTable"); GameTable table = gameTableManagement.GetGameTableByTableName("TestTable"); //Act gameTableManagement.DeleteGameTable(table.Id); //Assert Assert.IsNull(tableDB.GetById(table.Id)); }
public void CreateGameTableTest() { // arrange gameTableManagement = new GameTableManagement(); IGameTableDBIF tableDB = new GameTableDB(); var user1 = new CGUser(); //Act var table = gameTableManagement.CreateGameTable(user1, "GameTable"); var tableModel = tableDB.GetGameTableByTableName("GameTable"); //Assert Assert.AreEqual(tableModel.TableName, "GameTable"); //Cleanup tableDB.Delete(tableModel); }
public void DeleteTest() { gameTableDB = new GameTableDB(); List <GameTableModel> gameTables = gameTableDB.GetAll().ToList(); bool found = false; GameTableModel table = new GameTableModel { DeckId = 2, TableName = "TestTable" }; for (int i = 0; i < gameTables.Count && !found; i++) { if (gameTables[i].TableName == table.TableName) { table.Id = gameTables[i].Id; } } var table1 = gameTableDB.GetById(table.Id); gameTableDB.Delete(table); table = gameTableDB.GetById(table.Id); Assert.IsNull(table); }
public void GetUserByTableIdTest() { //Arrange cgUserDB = new CGUserDB(); GameTableDB gameTableDB = new GameTableDB(); var table = new GameTableModel("TestTable"); table.DeckId = 2; table.seats = 4; //Act gameTableDB.Insert(table); table = gameTableDB.GetGameTableByTableName("TestTable"); GameTable gameTable = GameTableConverter.ConvertFromGameTableModelToGameTable(table); gameTable.Users.Add(CGUserConverter.convertFromCGUserModelToCGUser(cgUserDB.GetById("Test"))); CGUserModel testUser = cgUserDB.GetById("Test"); cgUserDB.UpdateUserTableId(testUser, table.Id); List <CGUserModel> foundUser = cgUserDB.GetUserByTableId(table.Id); Assert.AreEqual(testUser.UserName, foundUser[0].UserName); gameTableDB.Delete(table); }
public void StartGameTest() { //Arrange GameController gameController = new GameController(); IGameDBIF gameDB = new GameDB(); IDeckDBIF deckDb = new DeckDB(); ICGUserDBIF userDB = new CGUserDB(); IGameTableDBIF gameTableDB = new GameTableDB(); List <GameModel> games = (List <GameModel>)gameDB.GetAll(); List <CGUser> users = CGUserConverter.ConvertFromListOfCGUserModelToListOfCGUser((List <CGUserModel>)userDB.GetAll()); GameTable gameTable = new GameTable { Deck = DeckConverter.ConvertFromDeckModelToDeck(deckDb.GetById(2)), seats = 4, TableName = "TestTable", }; if (users.Count > 4) { for (int i = 0; i < 4; i++) { gameTable.Users.Add(users[i]); } } gameTableDB.Insert(GameTableConverter.ConvertFromGameTableToGameTableModel(gameTable)); gameTable = GameTableConverter.ConvertFromGameTableModelToGameTable(gameTableDB.GetGameTableByTableName("TestTable")); //Act gameController.StartGame(gameTable); List <GameModel> games2 = (List <GameModel>)gameDB.GetAll(); //Assert Assert.AreNotEqual(games.Count, games2.Count); //Cleanup gameDB.Delete(gameDB.GetByTableId(gameTable.Id)); gameTableDB.Delete(GameTableConverter.ConvertFromGameTableToGameTableModel(gameTable)); }
public void UpdateTest() { //Arrange gameTableDB = new GameTableDB(); List <GameTableModel> gameTables = gameTableDB.GetAll().ToList(); GameTableModel table = null; if (gameTables.Count > 0) { table = gameTables[0]; } var name = table.TableName; //Act table.TableName = "GameTableUpdate"; gameTableDB.Update(table); var table2 = gameTableDB.GetGameTableByTableName("GameTableUpdate"); //Assert Assert.AreNotEqual(name, table2.TableName); //Cleanup table.TableName = name; gameTableDB.Update(table); }