void Start() { var Camera = GameObject.Find("Camera 1"); gameSystem = GetComponent <GameSystemScript>(); objectSelector = Camera.GetComponent <ObjectSelector>(); var Canvas = GameObject.Find("Canvas"); BuildSellector = Canvas.transform.GetChild(0).gameObject; var genTowers = GameObject.Find("GenTowers"); for (int i = 0; i < towerVariation; ++i) { towers[i] = genTowers.transform.GetChild(i).gameObject; } }
// Use this for initialization void Start() { gameSystem = (GameSystemScript)(GameObject.Find("GameSystem").GetComponent("GameSystemScript")); var oauth = new Oauth( SettingManager.Keys.ConsumerKey, SettingManager.Keys.ConsumerSecret, SettingManager.Keys.AccessToken, SettingManager.Keys.AccessTokenSecret); client = new Client(oauth); Dictionary <string, string> parameters = new Dictionary <string, string>(); parameters["count"] = (SettingManager.GameParams.AllTweetCount).ToString(); StartCoroutine(ShowTimeLine("statuses/home_timeline", parameters, this.Callback)); }
public void Start() { gameSystem = (GameSystemScript)(GameObject.Find("GameSystem").GetComponent("GameSystemScript")); }