Beispiel #1
0
    void Start()
    {
        var Camera = GameObject.Find("Camera 1");

        gameSystem     = GetComponent <GameSystemScript>();
        objectSelector = Camera.GetComponent <ObjectSelector>();
        var Canvas = GameObject.Find("Canvas");

        BuildSellector = Canvas.transform.GetChild(0).gameObject;

        var genTowers = GameObject.Find("GenTowers");

        for (int i = 0; i < towerVariation; ++i)
        {
            towers[i] = genTowers.transform.GetChild(i).gameObject;
        }
    }
    // Use this for initialization
    void Start()
    {
        gameSystem = (GameSystemScript)(GameObject.Find("GameSystem").GetComponent("GameSystemScript"));

        var oauth = new Oauth(
            SettingManager.Keys.ConsumerKey,
            SettingManager.Keys.ConsumerSecret,
            SettingManager.Keys.AccessToken,
            SettingManager.Keys.AccessTokenSecret);

        client = new Client(oauth);

        Dictionary <string, string> parameters = new Dictionary <string, string>();

        parameters["count"] = (SettingManager.GameParams.AllTweetCount).ToString();
        StartCoroutine(ShowTimeLine("statuses/home_timeline", parameters, this.Callback));
    }
 public void Start()
 {
     gameSystem = (GameSystemScript)(GameObject.Find("GameSystem").GetComponent("GameSystemScript"));
 }