Esempio n. 1
0
    private IEnumerator generateAmmo(Vector3 pos, Vector3 direction, float speed, int id, GameSystem.CampFlag camp)
    {
        idActive[id] = true;

        GameSystem.AudioSystem.Play(GameSystem.Setter.setting.audioFire);
        GameObject ammo = GameObject.Instantiate(ammoPrefab, pos, Quaternion.LookRotation(Vector3.forward, direction), instance.transform);

        ammo.GetComponent <Ammo>().campFlag = camp;

        //ammo.GetComponent<Rigidbody>().velocity = direction * speed;

        while (ammo != null)
        {
            ammo.transform.Translate(Vector3.up * Time.deltaTime * speed);
            yield return(0);
        }

        idActive[id] = false;
        yield return(0);
    }
Esempio n. 2
0
 public static void GenerateAmmo(Vector3 pos, Vector3 direction, float speed, int id, GameSystem.CampFlag camp)
 {
     if (!instance.idActive[id])
     {
         instance.StartCoroutine(instance.generateAmmo(pos, direction, speed, id, camp));
     }
 }