Esempio n. 1
0
 /// <summary>
 /// 返回合适的格子
 /// </summary>
 /// <returns></returns>
 public UGUI.Package.Grid FindSuitableGrid(int weight)
 {
     foreach (GameObject g in grids)
     {
         UGUI.Package.Grid grid = g.GetComponent <UGUI.Package.Grid>();
         if (!grid.Isfilled() && !grid.IsOverWeight(weight))
         {
             return(grid);
         }
     }
     return(null);
 }
Esempio n. 2
0
 /// <summary>
 /// 将itemDatabase中相应id的物品按顺序添加到装备栏中
 /// </summary>
 /// <param name="_id"></param>
 public bool AddItem(Item item)
 {
     if (item == null)
     {
         return(false);
     }
     UGUI.Package.Grid grid = FindSuitableGrid(item.Weight);
     if (grid == null)
     {
         Debug.LogWarning("没有空的物品槽");
         return(false);
     }
     else
     {
         grid.AddItem(item);
         return(true);
     }
 }