void Start() { m_statisticPrefab = Resources.Load <GameObject>("Prefabs/GUI/Statistic"); GameStats stats = StatsTracker.Instance.CurrentGame; AddStatistic(string.Format("Cubes collected: {0}", stats.Get(GameStats.IntStatistic.CubesCollected))); TimeSpan total_time = TimeSpan.FromSeconds(stats.Get(GameStats.Timer.Total)); AddStatistic(string.Format("Time taken: {0:D2}m:{1:D2}s", total_time.Minutes, total_time.Seconds)); float accuracy = stats.Get(GameStats.IntStatistic.ShotsHit) / (float)stats.Get(GameStats.IntStatistic.ShotsFired); AddStatistic(string.Format("Accuracy: {0:P1}", accuracy)); AddStatistic(string.Format("Kills: {0}", stats.Get(GameStats.IntStatistic.TotalKills))); AddStatistic(string.Format(" - Tanks : {0}", stats.Get(GameStats.IntStatistic.TankKills))); AddStatistic(string.Format(" - Drones: {0}", stats.Get(GameStats.IntStatistic.DroneKills))); }