public void onWinPopup(GameObject winWindow, int level) { this.winWindow = winWindow; SettingsWinWindow(); if (SoundManager.IsSoundOn) { winMusicSourse.Play(); } winWindow.SetActive(true); GameStats.AddCoins(coins); if (crystalsCollected.Count == 3) { Debug.Log("Capacity " + crystalsCollected.Count); if (level == 1) { GameStats.level1.hasAllCrystals = true; } if (level == 2) { GameStats.level2.hasAllCrystals = true; } } if (fruitsCollected.Count == 10) { Debug.Log("Capacity " + fruitsCollected.Count); if (level == 1) { GameStats.level1.hasAllFruits = true; } if (level == 2) { GameStats.level2.hasAllFruits = true; } } }