Esempio n. 1
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 public LevelManager(
     Settings settings,
     GameStateSignal.Trigger gameStateTrigger,
     GameStateMachine gameStateMachine,
     SpawnManager spawnManager,
     ChunkManager chunkManager,
     InputManager inputManager,
     PlayerManager playerManager,
     DeathManager deathManager,
     RankManager rankManager,
     MistManager mistManager,
     CameraView cameraView,
     CameraManager cameraManager,
     CameraAnchorManager cameraAnchorManager,
     AetherManager aetherManager)
 {
     this.settings            = settings;
     this.gameStateTrigger    = gameStateTrigger;
     this.gameStateMachine    = gameStateMachine;
     this.spawnManager        = spawnManager;
     this.chunkManager        = chunkManager;
     this.inputManager        = inputManager;
     this.playerManager       = playerManager;
     this.deathManager        = deathManager;
     this.rankManager         = rankManager;
     this.mistManager         = mistManager;
     this.cameraView          = cameraView;
     this.cameraManager       = cameraManager;
     this.cameraAnchorManager = cameraAnchorManager;
     this.aetherManager       = aetherManager;
 }
Esempio n. 2
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 public CheckpointManager(
     SpawnManager spawnManager,
     MistManager mistManager,
     SprintManager sprintManager,
     CheckpointSignal checkpointSignal,
     CheckpointActionSignal checkpointActionSignal,
     GameStateSignal.Trigger gameStateTrigger)
 {
     this.spawnManager           = spawnManager;
     this.mistManager            = mistManager;
     this.sprintManager          = sprintManager;
     this.checkpointSignal       = checkpointSignal;
     this.checkpointActionSignal = checkpointActionSignal;
     this.gameStateTrigger       = gameStateTrigger;
 }
Esempio n. 3
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 public PlaytestManager(
     SpawnView spawnView,
     SpawnManager spawnManager,
     InputManager inputManager,
     PlayerManager playerManager,
     DisplayManager displayManager,
     DeathManager deathManager,
     CameraView cameraView,
     GameStateSignal.Trigger gameStateTrigger)
 {
     this.spawnView        = spawnView;
     this.spawnManager     = spawnManager;
     this.inputManager     = inputManager;
     this.playerManager    = playerManager;
     this.displayManager   = displayManager;
     this.deathManager     = deathManager;
     this.cameraView       = cameraView;
     this.gameStateTrigger = gameStateTrigger;
 }
Esempio n. 4
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 public ReadyManager(GameStateSignal.Trigger gameStateTrigger)
 {
     this.gameStateTrigger = gameStateTrigger;
 }