public LevelManager( Settings settings, GameStateSignal.Trigger gameStateTrigger, GameStateMachine gameStateMachine, SpawnManager spawnManager, ChunkManager chunkManager, InputManager inputManager, PlayerManager playerManager, DeathManager deathManager, RankManager rankManager, MistManager mistManager, CameraView cameraView, CameraManager cameraManager, CameraAnchorManager cameraAnchorManager, AetherManager aetherManager) { this.settings = settings; this.gameStateTrigger = gameStateTrigger; this.gameStateMachine = gameStateMachine; this.spawnManager = spawnManager; this.chunkManager = chunkManager; this.inputManager = inputManager; this.playerManager = playerManager; this.deathManager = deathManager; this.rankManager = rankManager; this.mistManager = mistManager; this.cameraView = cameraView; this.cameraManager = cameraManager; this.cameraAnchorManager = cameraAnchorManager; this.aetherManager = aetherManager; }
public CheckpointManager( SpawnManager spawnManager, MistManager mistManager, SprintManager sprintManager, CheckpointSignal checkpointSignal, CheckpointActionSignal checkpointActionSignal, GameStateSignal.Trigger gameStateTrigger) { this.spawnManager = spawnManager; this.mistManager = mistManager; this.sprintManager = sprintManager; this.checkpointSignal = checkpointSignal; this.checkpointActionSignal = checkpointActionSignal; this.gameStateTrigger = gameStateTrigger; }
public PlaytestManager( SpawnView spawnView, SpawnManager spawnManager, InputManager inputManager, PlayerManager playerManager, DisplayManager displayManager, DeathManager deathManager, CameraView cameraView, GameStateSignal.Trigger gameStateTrigger) { this.spawnView = spawnView; this.spawnManager = spawnManager; this.inputManager = inputManager; this.playerManager = playerManager; this.displayManager = displayManager; this.deathManager = deathManager; this.cameraView = cameraView; this.gameStateTrigger = gameStateTrigger; }
public ReadyManager(GameStateSignal.Trigger gameStateTrigger) { this.gameStateTrigger = gameStateTrigger; }