static int BindPlayer(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         GameSocket obj  = (GameSocket)ToLua.CheckObject <GameSocket>(L, 1);
         string     arg0 = ToLua.CheckString(L, 2);
         string     arg1 = ToLua.CheckString(L, 3);
         obj.BindPlayer(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }