static int BindPlayer(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); GameSocket obj = (GameSocket)ToLua.CheckObject <GameSocket>(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); obj.BindPlayer(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }