Esempio n. 1
0
 //Cria o personagem, salva seus dados, e preferencias
 private void DisplayCreatButton()
 {
     if (GUI.Button(new Rect(Screen.width / 2 - 50, statStartingPos + (16 * LINE_HIGH), 100, LINE_HIGH), "Next"))
     {
         UpDateCurVitalValues();
         GameSettings2.SaveName(PlayerCharacter.Instance.Name);
         GameSettings2.SaveAttributes(PlayerCharacter.Instance.primaryAttribute);
         GameSettings2.SaveVitals(PlayerCharacter.Instance.vital);
         GameSettings2.SaveSkills(PlayerCharacter.Instance.skills);
         Debug.Log(player);
         //player.GetComponent<Inventory>().enabled = true;
     }
 }