//Cria o personagem, salva seus dados, e preferencias private void DisplayCreatButton() { if (GUI.Button(new Rect(Screen.width / 2 - 50, statStartingPos + (16 * LINE_HIGH), 100, LINE_HIGH), "Next")) { UpDateCurVitalValues(); GameSettings2.SaveName(PlayerCharacter.Instance.Name); GameSettings2.SaveAttributes(PlayerCharacter.Instance.primaryAttribute); GameSettings2.SaveVitals(PlayerCharacter.Instance.vital); GameSettings2.SaveSkills(PlayerCharacter.Instance.skills); Debug.Log(player); //player.GetComponent<Inventory>().enabled = true; } }