bool GetUserFromBD(MySqlConnection connection, string user, string password) { MySqlCommand command = connection.CreateCommand(); command.CommandText = "SELECT user,password FROM login WHERE user ='******'" + "AND password ='******'"; MySqlDataReader data = command.ExecuteReader(); while (data.Read()) { if ((string)data["user"] == user) { if ((string)data["password"] == password) { //Debug.Log("user: "******" - "+ "Password: " + password); GameSettings2.TempUser(user); GameSettings2.TempPassword(password); //GameSettings2.TempEmail(_email); return(true); } return(false); } } data.Close(); data = null; return(false); }
public void Start() { //DontDestroyOnLoad(gameObject); Application.runInBackground = true; // this must run in background or it will drop connection if not focussed. //ChatPanel.gameObject.SetActive(false); ConnectingLabel.SetActive(false); UserName = GameSettings2.LoadTempUser(); if (string.IsNullOrEmpty(UserName)) { UserName = GameSettings2.LoadTempUser(); } bool _AppIdPresent = string.IsNullOrEmpty(PhotonNetwork.PhotonServerSettings.ChatAppID); this.missingAppIdErrorPanel.SetActive(_AppIdPresent); if (string.IsNullOrEmpty(PhotonNetwork.PhotonServerSettings.ChatAppID)) { Debug.LogError("You need to set the chat app ID in the PhotonServerSettings file in order to continue."); return; } Connect(); }
public static void InitateConection() { tempUser = GameSettings2.LoadTempUser(); tempPassword = GameSettings2.LoadTempPassword(); //pega o dono GetIDFromBd(_connection, tempUser, tempPassword); //pega o slot GetSlotData(_connection, _ownerChar); }
public void Start() { this.chatNewComponent = FindObjectOfType <ChatGui>(); string prefsName = GameSettings2.LoadTempUser(); if (!string.IsNullOrEmpty(prefsName)) { this.idInput.text = prefsName; } }
void Start() { PlayerCharacter.Instance.Awake(); PlayerCharacter.Instance.GetComponent <Player_Controler>().enabled = true; PlayerCharacter.Instance.GetComponent <PlayerHUD>().enabled = true; PlayerCharacter.Instance.Name = GameSettings2.LoadName(); GameSettings2.LoadName(); GameSettings2.LoadAttributes(); GameSettings2.LoadVitals(); GameSettings2.LoadSkills(); }
public static void LoadOwnerData() { string tempUser = GameSettings2.LoadTempUser(); string tempPassword = GameSettings2.LoadTempPassword(); //ConectBd(_source); GetIDFromBd(_connection, tempUser, tempPassword); GetSlotData(_connection, _ownerChar); GetCharacterData(_connection, _ownerChar, _charSlot); }
//Cria o personagem, salva seus dados, e preferencias private void DisplayCreatButton() { if (GUI.Button(new Rect(Screen.width / 2 - 50, statStartingPos + (16 * LINE_HIGH), 100, LINE_HIGH), "Next")) { UpDateCurVitalValues(); GameSettings2.SaveName(PlayerCharacter.Instance.Name); GameSettings2.SaveAttributes(PlayerCharacter.Instance.primaryAttribute); GameSettings2.SaveVitals(PlayerCharacter.Instance.vital); GameSettings2.SaveSkills(PlayerCharacter.Instance.skills); Debug.Log(player); //player.GetComponent<Inventory>().enabled = true; } }