Esempio n. 1
0
    void FixedUpdate()
    {
        if (isFlying && !isChasing && movementSpeed == 0f)
        {
            GetComponent <Rigidbody2D>().constraints = RigidbodyConstraints2D.FreezePositionX;
        }
        if (isChasing && !entering)
        {
            Transform target  = mgr.GetTarget();
            float     targetX = target.position.x;
            bool      goLeft  = targetX < transform.position.x;
            float     force   = (goLeft ? -1 : 1) * movementSpeed * 10;


            if (isFlying)
            {
                force = startDirection * movementSpeed * 10f;
            }
            else
            {
                spriteRenderer.flipX = !goLeft;
            }
            if (rigidbody.velocity.magnitude < maxSpeed)
            {
                rigidbody.AddForce(new Vector2(force, 0.01f));
            }
        }
    }
Esempio n. 2
0
    void Start()
    {
        rigidbody      = GetComponent <Rigidbody2D>();
        animator       = GetComponent <Animator>();
        spriteRenderer = GetComponent <SpriteRenderer>();
        mgr            = GameSceneManager.Instance;
        animator.SetBool("IsEntering", true);
        if (gameObject.name == "Slug")
        {
            rigidbody.isKinematic = true;
        }
        else
        {
            AnimationComplete();
        }
        Transform target  = mgr.GetTarget();
        float     targetX = target.position.x;

        startDirection = targetX < transform.position.x ? -1f : 1f;
        if (startDirection >= 0f)
        {
            spriteRenderer.flipX = true;
        }
    }