private void InitializeGameScene() { ConfigureNavigation(navigationEnabled); CustomizeScrollers(); OrientationHelper.LockRotation(true); if (!gameSceneManager) { gameSceneManager = FindObjectOfType <GameSceneManager>(); //player = FindObjectOfType<PlayerController>(); //generator = FindObjectOfType<RandomTerrainGenerator>(); //waterController = FindObjectOfType<WaterController>(); //distanceDisplay = GameObject.Find(k_distanceDisplayName).GetComponent<Text>(); //garbageCollector = FindObjectOfType<DeactivateOnLeave>(); } if (fadeInOnLoad) { gameSceneManager.FadeOutLoadingScreen(); } }