Esempio n. 1
0
    public void CmdUpdateHealth(int HitPoint, int HitedPlayerIndex, string ShotType, float EffectDelay)
    {
        ShooterPlayerIndexV = playerIndex;
        HitedPlayerIndexV   = HitedPlayerIndex;
        ShotTypeV           = ShotType;
        EffectDelayV        = EffectDelay;

        HitPointV  = HitPoint;
        AHitPointV = 0;

        int ArmorBlockAmount = 1;
        int ArmorHit         = 1;

        if (ShotTypeV == "HS")
        {
            ArmorBlockAmount = 45;
            ArmorHit         = 55;
        }
        else if (ShotTypeV == "BS")
        {
            ArmorBlockAmount = 30;
            ArmorHit         = 15;
        }
        else if (ShotTypeV == "LS")
        {
            ArmorBlockAmount = 15;
            ArmorHit         = 5;
        }

        if (powerUp == PowerUps.DoubleHitPoint)
        {
            ArmorBlockAmount *= 2;
        }

        if (GameObject.Find("Canvas/PlayerContainer/Player" + HitedPlayerIndex + "Controller/Player" + HitedPlayerIndex))
        {
            GP = GameObject.Find("Canvas/PlayerContainer/Player" + HitedPlayerIndex + "Controller/Player" + HitedPlayerIndex).GetComponent <GamePlayerScript>();

            if (GP.armor > 0)
            {
                int d = Mathf.RoundToInt(ArmorBlockAmount / ArmorHit);

                if (GP.armor < AHitPointV)
                {
                    int PureHealthDecrease = ArmorHit - GP.armor;
                    ArmorBlockAmount = GP.armor * d;
                    ArmorHit         = GP.armor;
                }
                else
                {
                    AHitPointV = ArmorHit;
                }
                HitPointV = HitPoint - ArmorBlockAmount;
            }

            GP.earlyHealth -= HitPointV;

            Invoke("CheckHealth", EffectDelay);
        }
    }
Esempio n. 2
0
    IEnumerator CheckHealth2(int PlayerIndex)
    {
        yield return(new WaitForSeconds(2f));

        //        UpdatePowerup = true;
        if (GameObject.Find("Canvas/PlayerContainer/Player" + PlayerIndex + "Controller/Player" + PlayerIndex))
        {
            GP = GameObject.Find("Canvas/PlayerContainer/Player" + PlayerIndex + "Controller/Player" + PlayerIndex).GetComponent <GamePlayerScript>();
            if (GP.health <= 0)
            {
                AimLineRotator.freeze = true;
                HideAimLine();
                CmdCelebrate();
            }
        }
    }