IEnumerator Example() { GameOverScript gos = gameOverPanel.GetComponent <GameOverScript>(); // gos.GetHighscores(); Time.timeScale = 0; yield return(new WaitForSecondsRealtime(1.5f)); //gameOverPanel.SetActive(true); black.CrossFadeAlpha(1.0f, 1, true); yield return(new WaitForSecondsRealtime(2.0f)); // prompt.SetActive(true); int isHighScore = gos.CheckIfHighscore(GameObject.FindGameObjectWithTag("Player").GetComponent <BeeManager>().CurrentScore); print(isHighScore); if (isHighScore == 1) { prompt.SetActive(true); prompt.GetComponentsInChildren <InputField>()[0].ActivateInputField(); yield return(new WaitUntil(() => !prompt.activeInHierarchy)); } highscore.SetActive(true); yield return(new WaitUntil(() => Input.GetKeyDown("return"))); Time.timeScale = 1; SceneManager.LoadScene(SceneManager.GetActiveScene().name); }
void Start() { playerScript = player.GetComponent <PlayerScript> (); gameManager = GameObject.Find("GameManager"); gameOverScript = gameManager.GetComponent <GameOverScript> (); messageScript = gameManager.GetComponent <MessageScript> (); }
void Start() { m_TimeUntilWingRotationChange = m_NumberOfFramesInWingMovement / 2; m_GameOverScript = m_GameOverPanel.GetComponent <GameOverScript>(); m_CountdownAnimatorScript = m_CountdownObject.GetComponent <CountdownAnimationManager>(); m_RigidBody.constraints = RigidbodyConstraints.FreezePosition | RigidbodyConstraints.FreezeRotation; }
public void closeDialog() { SoundCtrl.getInstance().playSoundUI(); GameOverScript self = GetComponent <GameOverScript>(); Destroy(self.continueGame); Destroy(self.jushuText); Destroy(self.singlePanel); Destroy(self.finalPanel); Destroy(self.shareSiganlButton); Destroy(self.continueGame); if (GlobalDataScript.singalGameOverList != null && GlobalDataScript.singalGameOverList.Count > 0) { for (int i = 0; i < GlobalDataScript.singalGameOverList.Count; i++) { //GlobalDataScript.singalGameOverList [i].GetComponent<GameOverScript> ().closeDialog (); Destroy(GlobalDataScript.singalGameOverList [i].GetComponent <GameOverScript>()); Destroy(GlobalDataScript.singalGameOverList [i]); } int count = GlobalDataScript.singalGameOverList.Count; for (int i = 0; i < count; i++) { GlobalDataScript.singalGameOverList.RemoveAt(0); } } Destroy(this); Destroy(gameObject); }
void Awake() { if (instance == null) { instance = this; } }
// Use this for initialization void Start() { PlayerManager.S.gameState = 5; S = this; winner = CommunicationScript.S.winner; playerNum = PlayerManager.S.playerNum; }
void Awake() { instance = this; // Disable them initial = gameObject; HideAll(); }
// Use this for initialization void Start() { replay = false; end = this; source = GetComponent <AudioSource>(); transform1 = GetComponent <RectTransform>(); }
// Update is called once per frame void Update() { time = time - Time.deltaTime; minutes = Mathf.FloorToInt(time / 60); seconds = Mathf.FloorToInt(time % 60); minutes.ToString(); seconds.ToString(); if (time <= 1) { timer.text = ""; GameOverScript.endGame(); } if (seconds != 0) { timer.text = string.Concat(minutes, ":", seconds); } else { timer.text = string.Concat(minutes, ":00"); } if (seconds < 10) { timer.text = string.Concat(minutes, ":0", seconds); } }
void Start() { health = 100; score = 0; updateScore(); gameOver = false; GameObject gameControlObject = GameObject.FindWithTag("ui"); if (gameControlObject != null) { gameOverScript = gameControlObject.GetComponent <GameOverScript>(); healthInstance = healthBarController.GetComponent <HealthBarController>(); healthInstance.setMaxHealth(100.0f); healthInstance.setHealth(100.0f); } if (gameControlObject == null) { Debug.Log("Sorry ,Couldn't find object"); } StartCoroutine(SpawnWaves()); StartCoroutine(spawnPowerUps()); }
void Update () { /*if (HealthScript.playerIsDead) { gameOverScript.ShowGameOverScreen(); }*/ gameOverScript = GameObject.FindGameObjectWithTag("GameOverManager").GetComponent<GameOverScript>(); }
void Awake() { gameOver = FindObjectOfType <GameOverScript>(); timeStop = GameObject.Find("TimeStop"); timeStopImage = timeStop.gameObject.GetComponent <Image>(); shrinkItem = GameObject.Find("ShrinkItem"); shrinkItemImage = shrinkItem.gameObject.GetComponent <Image>(); }
public void Start() { pm = FindObjectOfType <PlayerMoves>(); go = FindObjectOfType <GameOverScript>(); sideBlock = GetComponentInChildren <BoxBlockSide>(); rb = gameObject.GetComponent <Rigidbody2D>(); tr = gameObject.GetComponent <Transform>(); FreezeXandRot(); }
void Start() { clearCheckNum(); Enemy = GameObject.Find("Enemy"); Sound.LoadSe("bubbled", "bubbled"); defaultColor = linePrefab.gameObject.GetComponent <SpriteRenderer>().color; clr = defaultColor; gameOverScript = GameObject.Find("GameManager").GetComponent <GameOverScript> (); }
/// <summary> /// Gets the game over script instance from the scene /// </summary> public static GameOverScript Get() { if (sm_gameOverScript == null) { sm_gameOverScript = FindObjectOfType <GameOverScript>(); if (sm_gameOverScript == null) { Debug.LogError("Could not find Game Over Script in scene"); } } return(sm_gameOverScript); }
/// <summary> /// Gets the game over script instance from the scene /// </summary> public static GameOverScript Get() { if(sm_gameOverScript == null) { sm_gameOverScript = FindObjectOfType<GameOverScript>(); if (sm_gameOverScript == null) { Debug.LogError("Could not find Game Over Script in scene"); } } return sm_gameOverScript; }
void Update() { if (count == 0) { gameWin = true; DisplayScore(); if (Input.GetKeyDown(KeyCode.Space)) { GameOverScript Object = new GameOverScript(); Object.ResetGame(); } } }
// Start is called before the first frame update void Start() { //initial values for equipment for debugging and playtesting audioSource = GetComponent <AudioSource>(); /* * PLAYER_HITPOINTS = 10; */ lazersight = gameObject.GetComponent <LineRenderer>(); gameover = (GameOverScript)Object.FindObjectOfType(typeof(GameOverScript)); }
// Use this for initialization void Start() { playerSprite = gameObject.GetComponent <SpriteRenderer> (); animator = gameObject.GetComponent <Animator> (); gameManager = GameObject.Find("GameManager"); gameOverScript = gameManager.GetComponent <GameOverScript> (); gameManagerScript = gameManager.GetComponent <GameManagerScript> (); messageScript = gameManager.GetComponent <MessageScript> (); regular = true; Sound.LoadSe("down", "down"); Sound.LoadBgm("muteki", "muteki"); }
public void TakeDamage(float Damage) { hitpoint -= Damage; if (hitpoint == 0) { hitpoint = 0; Time.timeScale = 0; script = gameOver.GetComponent <GameOverScript>(); script.enabled = true; } UpdateHealthbar(); }
public void Start() { if (instance != null && instance != this) { Destroy(this.gameObject); } else { instance = this; } scorePanel.SetActive(false); scoreValue = 0; highScoreValue = PlayerPrefs.GetInt("highscore", highScoreValue); highScoreText.text = "High Score: " + highScoreValue.ToString(); }
public void TakeDamage(float Damage) { hitpoint -= Damage; if (hitpoint == 0) { hitpoint = 0; Time.timeScale = 0; script = gameOver.GetComponent <GameOverScript>(); script.enabled = true; //StartButton.active = true; //HighScoreButton.active = true; //ExitButton.active = true; } UpdateHealthbar(); }
// Update is called once per frame void FixedUpdate() { if (life <= 0) { GameOverScript.endGame(); } float xOffset = 0.0f; for (int i = 0; i < hearts.Count; i++) { Vector3 temp = hearts[i].transform.position; temp.y = transform.position.y + 6.5f; temp.x = transform.position.x + 6.8f + xOffset; hearts[i].transform.position = temp; xOffset = xOffset + 0.7f; } }
// Update is called once per frame void Update() { if (life <= 0) { GameOverScript.endGame(); Time.timeScale = 0; } float xOffset = 0.0f; for (int i = 0; i < hearts.Count; i++) { Vector3 temp = hearts[i].transform.position; temp.y = transform.position.y + 4.31f; temp.x = transform.position.x + 5.0f + xOffset; hearts[i].transform.position = temp; xOffset = xOffset + 0.7f; } }
void Start() { gOver = gameObject.GetComponent <GameOverScript>(); anim = GetComponent <Animator>(); // will rotate in relation to the camera's y axis, used to rotate player screenMovementSpace = Quaternion.Euler(0, Camera.main.transform.eulerAngles.y, 0); //Moving forwards or backwards on the z axis screenMovementForward = screenMovementSpace * Vector3.forward; //moving left or right on the x axis screenMovementRight = screenMovementSpace * Vector3.right; //sets minimap Camera minimapCamera = GameObject.FindGameObjectWithTag("MinimapCamera").GetComponent <Camera>(); selectSurvivorName = GameObject.Find("SurvivorName").GetComponent <Text>(); selectSurvivorHealth = GameObject.Find("SurvivorHealth").GetComponent <Text>(); selectSurvivorStaminia = GameObject.Find("SurvivorStamina").GetComponent <Text>(); selectSurvivorAccuracy = GameObject.Find("SurvivorAccuracy").GetComponent <Text>(); foreach (GameObject item in GameObject.FindGameObjectsWithTag("Survivor")) { AddSurvivor(item); if (selectedSurvivor == null) { selectedSurvivor = item; selectedMotor = selectedSurvivor.GetComponent <SurvivorMovement>(); SurvivorDetails = selectedSurvivor.GetComponent <Survivor>(); selectedSurvivor.GetComponent <SurvivorMovement>().isSelected = true; Debug.Log("select"); UpdateUIInfo(); } } }
public void closeDialog() { GameOverScript self = GetComponent <GameOverScript> (); Destroy(self.continueGame); Destroy(self.finalEndPanel); Destroy(self.jushuText); Destroy(self.signalEndPanel); Destroy(self.finalEndPanel); Destroy(self.shareSiganlButton); Destroy(self.continueGame); Destroy(self.shareFinalButton); Destroy(self.button_Delete); Destroy(self.panelJingArray); Destroy(self.panelJingArraysh); // Add by Shise BGM SoundCtrl.getInstance().playBGM(2); // End if (GlobalDataScript.singalGameOverList != null && GlobalDataScript.singalGameOverList.Count > 0) { for (int i = 0; i < GlobalDataScript.singalGameOverList.Count; i++) { //GlobalDataScript.singalGameOverList [i].GetComponent<GameOverScript> ().closeDialog (); Destroy(GlobalDataScript.singalGameOverList[i].GetComponent <GameOverScript>()); Destroy(GlobalDataScript.singalGameOverList [i]); } int count = GlobalDataScript.singalGameOverList.Count; for (int i = 0; i < count; i++) { GlobalDataScript.singalGameOverList.RemoveAt(0); } } Destroy(this); Destroy(gameObject); //Destroy (GlobalDataScript.gamePlayPanel); SoundCtrl.getInstance().playSoundByActionButton(1); }
void Awake() { Time.timeScale = 1; if (_instance == null) { _instance = new GameManagerScript(); } GameObject[] gameManagers = GameObject.FindGameObjectsWithTag("GameManager"); if (gameManagers.Length > 1) { Destroy(this.gameObject); } DontDestroyOnLoad(this.gameObject); spawnPosition = new Vector3(27f, -0.88f, 28.5f); gameOverScript = GameObject.FindGameObjectWithTag("GameOverManager").GetComponent<GameOverScript>(); playerGameObject = GameObject.FindGameObjectWithTag("Player"); checkpointScript = GameObject.FindGameObjectWithTag("Checkpoint").GetComponent<CheckPointScript>(); if (gameOverScript != null) { gameOverScript.HideGameOverScreen(); } if (checkpointScript.checkpointPassed) { spawnPosition = checkpointScript.initialSpawnPosition; } /*if (!CharacterThirdPerson.gameHasRestarted) { playerGameObject.transform.position = spawnPosition; }*/ }
public static void setActiveSprite(int choice) { ballStates[0] = true; ballStates[1] = true; DialogScript dialogScript = new DialogScript(); if (ballStates[choice]) { selectedSpriteIndex = choice; string key = "ballSpriteIndex"; PlayerPrefs.SetInt(key, selectedSpriteIndex); } else { int cost; if (choice < 10) { cost = 100; } else { cost = 200; } int coins; coins = GameOverScript.getCoins(); if (coins >= cost) { coins -= cost; string key = "coins"; PlayerPrefs.SetInt(key, coins); ballStates[choice] = true; PlayerPrefs.SetInt(ballKeys[choice], 1); } else if (coins < cost) { dialogScript.showDialog("You don't have enough coins. Sorry"); } } }
/// <summary> /// Initialises the game mode manager /// </summary> void Start() { if (!Utilities.IsOpenLeveL(Utilities.GetLoadedLevel())) { m_networkedState = GameState.STAGE_1; m_state = GameState.STAGE_1; m_countdownTimer = FindObjectOfType <GUITimer>(); if (m_countdownTimer == null) { Debug.LogError("Could not find GUI Count down timer"); } } m_islandList = GameObject.FindObjectsOfType <IslandDiscoveryTrigger>(); if (m_islandList.Length == 0) { Debug.LogError("Could not find any islands"); } m_fogOfWar = FindObjectOfType <FogOfWar>(); if (m_fogOfWar == null) { Debug.LogError("Could not find Fog of war"); } m_stage1CountdownFinish = () => { SwitchToState(GameState.STAGE_2); m_stateInitiatedByNetwork = false; }; m_stage2CountdownFinish = () => { GameOverScript.Get().SetLevelComplete(); }; }
// Use this for initialization void Start() { lastSpawnTime = Time.time; gameManager = GameObject.Find("GameMaster").GetComponent <GameManager>(); gameOver = GameObject.Find("GameMaster").GetComponent <GameOverScript>(); }
void FillCanvasVariables() { lifeText = GameObject.Find("life txt").GetComponent<Text>(); guiScr = GameObject.Find("Menu").GetComponent<GuiScript>(); soundManagerScr = GameObject.Find("BGM Manager").GetComponent<SoundManagerScr>(); gameOverScr = GameObject.Find("Dying").GetComponent<GameOverScript>();; }
void Start() { xRay = GameObject.FindGameObjectWithTag("XRay"); xRay.SetActive(false); mgUpgrade += PlayerPrefsManager.GetUpgrade(UpgradeController.upgradeID.MACHINE_GUN_1); mgUpgrade += PlayerPrefsManager.GetUpgrade(UpgradeController.upgradeID.MACHINE_GUN_2); fireTimer = weapon[0].fireRate; gameOver = GameObject.Find("GameController").GetComponent<GameOverScript>(); crosshair = GameObject.Find("Crosshair"); highscore = GameObject.Find("Highscore").GetComponent<HighscoreScript>(); rocketAmmo = PlayerPrefsManager.GetUpgrade(UpgradeController.upgradeID.ROCKET_AMMO); laserAmmo = PlayerPrefsManager.GetUpgrade(UpgradeController.upgradeID.PHASER_AMMO); useGazeControl = PlayerPrefsManager.GetControl(); }
// Use this for initialization void Start() { startTimer = false; menuObject = GameObject.FindGameObjectWithTag("Menus"); menu = menuObject.GetComponent<GameOverScript>(); networking = GameObject.FindGameObjectWithTag("Networking"); clientManager = networking.GetComponent<ClientScript>(); score1Panel = GameObject.Find("Score 1 Panel"); score2Panel = GameObject.Find("Score 2 Panel"); score3Panel = GameObject.Find("Score 3 Panel"); score4Panel = GameObject.Find("Score 4 Panel"); temp1.Set(0, 6, 0); timeText.transform.position = temp1; if (clientManager.getNumberOfPlayers() == "2") { score1Panel.SetActive(true); score2Panel.SetActive(true); Debug.Log("Printing the location of the SCORE 1 PANEL: X = " + score1Panel.transform.position.x + " Y = " + score1Panel.transform.position.y); Debug.Log("Printing the location of the SCORE 2 PANEL: X = " + score2Panel.transform.position.x + " Y = " + score2Panel.transform.position.y); score1Pos.Set(-3, 7, 0); score2Pos.Set(3, 7, 0); score1Panel.transform.position = score1Pos; score2Panel.transform.position = score2Pos; } else if (clientManager.getNumberOfPlayers() == "3") { score1Panel.SetActive(true); score2Panel.SetActive(true); score3Panel.SetActive(true); Debug.Log("Printing the location of the SCORE 1 PANEL: X = " + score1Panel.transform.position.x + " Y = " + score1Panel.transform.position.y); Debug.Log("Printing the location of the SCORE 2 PANEL: X = " + score2Panel.transform.position.x + " Y = " + score2Panel.transform.position.y); Debug.Log("Printing the location of the SCORE 3 PANEL: X = " + score3Panel.transform.position.x + " Y = " + score3Panel.transform.position.y); score1Pos.Set(-5, 7, 0); score2Pos.Set(0, 7, 0); score3Pos.Set(5, 7, 0); score1Panel.transform.position = score1Pos; score2Panel.transform.position = score2Pos; score3Panel.transform.position = score3Pos; } else if (clientManager.getNumberOfPlayers() == "4") { score1Panel.SetActive(true); score2Panel.SetActive(true); score3Panel.SetActive(true); score4Panel.SetActive(true); Debug.Log("Printing the location of the SCORE 1 PANEL: X = " + score1Panel.transform.position.x + " Y = " + score1Panel.transform.position.y); Debug.Log("Printing the location of the SCORE 2 PANEL: X = " + score2Panel.transform.position.x + " Y = " + score2Panel.transform.position.y); Debug.Log("Printing the location of the SCORE 3 PANEL: X = " + score3Panel.transform.position.x + " Y = " + score3Panel.transform.position.y); Debug.Log("Printing the location of the SCORE 4 PANEL: X = " + score4Panel.transform.position.x + " Y = " + score4Panel.transform.position.y); score1Pos.Set(-7, 7, 0); score2Pos.Set(-2, 7, 0); score3Pos.Set(2, 7, 0); score4Pos.Set(7, 7, 0); score1Panel.transform.position = score1Pos; score2Panel.transform.position = score2Pos; score3Panel.transform.position = score3Pos; score4Panel.transform.position = score4Pos; } }
void Start() { menuObject = GameObject.FindGameObjectWithTag ("Menus"); menu = menuObject.GetComponent<GameOverScript> (); gameUI = menuObject.GetComponent<GameUI>(); }
void Start() { gameOver = GameObject.Find("GameController").GetComponent<GameOverScript>(); }
void Start() { spawnTimer = Random.Range(1.0f, 1.1f); gameOver = GameObject.Find("GameController").GetComponent<GameOverScript>(); }
void Start() { menuObject = GameObject.FindGameObjectWithTag ("Menus"); menu = menuObject.GetComponent<GameOverScript> (); gameUI = menuObject.GetComponent<GameUI>(); networking = GameObject.FindGameObjectWithTag("Networking"); clientManager = networking.GetComponent<ClientScript>(); spawner = GameObject.FindGameObjectWithTag("Spawner"); playerSpawner = spawner.GetComponent<PlayerSpawner>(); currentPosition = transform.position; }
void Start() { m_Animator = transform.GetChild(0).GetComponent <Animator>(); IsEnteringScene(true); m_GameOverScript = GameManager.instance.ReturnGameOverScript(); }