void Awake() { myBody = GetComponent <Rigidbody2D>(); GameMasterGo = GameObject.Find("GameMaster"); GuiManager = GameMasterGo.GetComponent <guiManager>(); GameSettings = GameMasterGo.GetComponent <game_settings>(); GameObjectHandler = GameMasterGo.GetComponent <GameObject_handler>(); }
void Awake() { GameMasterGo = GameObject.Find("GameMaster"); GuiManager = GameMasterGo.GetComponent <guiManager>(); GoHandler = GameMasterGo.GetComponent <GameObject_handler>(); GuiCanvasGo = GuiManager.GuiCanvasGo; floatingTextPrefab = GuiManager.guiFloatingDamageTextPrefab; if (gameObject.layer == 8) { isPlayer = true; } myResistances = GetComponent <resistances>(); }
void Awake() { goHandler = GetComponent <GameObject_handler>(); GuiManager = GetComponent <guiManager>(); }