void Start() { c = new Clock(interval); if (pool == null) { pool = GameObject.Find("BulletPool").GetComponent <GameObjectSpawnPool>(); } }
void Start() { if (particlePool == null) { particlePool = GameObject.Find("ParticlePool").GetComponent <GameObjectSpawnPool>(); } clock = new Clock(rate); }
void Start() { dashTime = new Clock(dashMaxTime); dashTime.maxOut(); sr = GetComponent <SpriteRenderer>(); if (playerBulletPool == null) { playerBulletPool = GameObject.Find("PlayerBulletPool").GetComponent <GameObjectSpawnPool>(); } }
public void Start() { pool = GameObject.Find("BulletPool").GetComponent <GameObjectSpawnPool>(); }