void Start()
 {
     c = new Clock(interval);
     if (pool == null)
     {
         pool = GameObject.Find("BulletPool").GetComponent <GameObjectSpawnPool>();
     }
 }
Exemple #2
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 void Start()
 {
     if (particlePool == null)
     {
         particlePool = GameObject.Find("ParticlePool").GetComponent <GameObjectSpawnPool>();
     }
     clock = new Clock(rate);
 }
Exemple #3
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 void Start()
 {
     dashTime = new Clock(dashMaxTime);
     dashTime.maxOut();
     sr = GetComponent <SpriteRenderer>();
     if (playerBulletPool == null)
     {
         playerBulletPool = GameObject.Find("PlayerBulletPool").GetComponent <GameObjectSpawnPool>();
     }
 }
 public void Start()
 {
     pool = GameObject.Find("BulletPool").GetComponent <GameObjectSpawnPool>();
 }