public void DrawDebug(GameTime gameTime, SpriteBatch spriteBatch, Camera camera) { gameObjects.DrawDebug(gameTime, spriteBatch, newCamera); float deltaTime = (float)gameTime.ElapsedGameTime.TotalSeconds; frameCounter.Update(deltaTime); float frameRate = (float)Math.Round(frameCounter.AverageFramesPerSecond * 10) / 10; string fps = string.Format("FPS: {0}", frameRate); SpriteFont sf = GameEnvironment.AssetManager.GetFont("Arial26"); spriteBatch.DrawString(sf, fps, new Vector2(1, 100), Color.Red); }