internal override void Initialize(Vector2 currentPosition, params GameObjectItem[] loadedGameObjectItems) { Speed = 2; CurrentPosition = currentPosition; GameObjectItems.AddRange(loadedGameObjectItems); Stability = 1000; }
internal override void Initialize(Vector2 currentPosition, params GameObjectItem[] loadedGameObjectItems) { Width = 40; Height = 40; DirectionDegree = 272; Speed = 12; CurrentPosition = currentPosition; GameObjectItems.AddRange(loadedGameObjectItems); Stability = 100; }