Beispiel #1
0
 internal override void Initialize(Vector2 currentPosition, params GameObjectItem[] loadedGameObjectItems)
 {
     Speed           = 2;
     CurrentPosition = currentPosition;
     GameObjectItems.AddRange(loadedGameObjectItems);
     Stability = 1000;
 }
        internal override void Initialize(Vector2 currentPosition, params GameObjectItem[] loadedGameObjectItems)
        {
            Width  = 40;
            Height = 40;

            DirectionDegree = 272;
            Speed           = 12;
            CurrentPosition = currentPosition;
            GameObjectItems.AddRange(loadedGameObjectItems);

            Stability = 100;
        }