public override void unloadStageFromGameView() { // sets all gameobject to inactive GameObjectContainer oc = GameObjectContainer.instance; //oc.CommitDeActivation(oc.InteractableOrbs); oc.CommitDeActivation(oc.Mendelbulb); oc.CommitDeActivation(oc.RFloor); this.isLoaded = false; }
public override void unloadStageFromGameView() { // sets all gameobject to inactive GameObjectContainer oc = GameObjectContainer.instance; oc.CommitDeActivation(oc.Mendelbulb); oc.CommitDeActivation(oc.RFloor); this.path.setPercent(1); this.path.enabled = false; this.isLoaded = false; }
public override void loadStageToGameView() { GameObjectContainer oc = GameObjectContainer.instance; oc.CommitDeActivation(oc.InteractableOrbs); oc.CommitDeActivation(oc.Mendelbulb); oc.CommitDeActivation(oc.PlanetOrbit); oc.CommitDeActivation(oc.RFloor); oc.CommitDeActivation(oc.Rings); this.isLoaded = true; }
public override void unloadStageFromGameView() { // sets all gameobject to inactive GameObjectContainer oc = GameObjectContainer.instance; oc.CommitDeActivation(oc.InteractableOrbs); oc.CommitDeActivation(oc.Mendelbulb); oc.CommitDeActivation(oc.RFloor); oc.CommitDeActivation(oc.PlanetOrbit); oc.PlanetOrbit.transform.localScale = Vector3.zero; this.isLoaded = false; AudioManager.instance.FadeOutPlanet(); }
public override void unloadStageFromGameView() { // sets all gameobject to inactive GameObjectContainer oc = GameObjectContainer.instance; oc.CommitDeActivation(oc.InteractableOrbs); oc.CommitDeActivation(oc.Mendelbulb); oc.CommitDeActivation(oc.RFloor); oc.CommitDeActivation(oc.Rings); oc.Mendelbulb.transform.localScale = this.initialScale; oc.ringManagerScript.SetRingOrbital(this.initialOrbital); oc.ringManagerScript.SetRingSpeed(this.initialSpeed); oc.ringManagerScript.SetRingEmission(this.intialEmission); oc.ringManagerScript.SetRingSize(this.initalSize); this.isLoaded = false; }
public override void unloadStageFromGameView() { // sets all gameobject to inactive GameObjectContainer oc = GameObjectContainer.instance; oc.CommitDeActivation(oc.InteractableOrbs); oc.CommitDeActivation(oc.Mendelbulb); oc.CommitDeActivation(oc.PlanetOrbit); oc.CommitDeActivation(oc.RFloor); oc.CommitDeActivation(oc.Rings); this.isLoaded = false; oc.Mendelbulb.transform.localScale = this.mandleBulbScale; oc.ringManagerScript.SetRingOrbital(this.initialOrbital); oc.ringManagerScript.SetRingSpeed(this.initialSpeed); oc.ringManagerScript.SetRingEmission(this.intialEmission); oc.ringManagerScript.SetRingSize(this.initalSize); if (!Liminal.SDK.Core.ExperienceApp.IsEnding) { App.EndExperience(); // Liminal.SDK.Core.ExperienceApp.End(); } // used for the transion from the stage }
public override void loadStageToGameView() { // sets required game objects to active and starting state GameObjectContainer oc = GameObjectContainer.instance; oc.CommitActivation(oc.Mendelbulb); oc.CommitActivation(oc.RFloor); oc.CommitDeActivation(oc.PlanetOrbit); oc.skyboxManager.SetBlackPercent(0); oc.mandelBulbRig.AddTorque(new Vector3(0, 0, 0), ForceMode.Force); this.path.enabled = true; this.path.setPercent(0); this.isLoaded = true; }