public override void loadStageToGameView() { // sets required game objects to active and starting state GameObjectContainer oc = GameObjectContainer.instance; oc.CommitActivation(oc.InteractableOrbs); oc.CommitActivation(oc.Mendelbulb); oc.CommitActivation(oc.RFloor); oc.CommitActivation(oc.Rings); this.isLoaded = true; }
public override void loadStageToGameView() { // sets required game objects to active and starting state GameObjectContainer oc = GameObjectContainer.instance; oc.CommitActivation(oc.Mendelbulb); oc.CommitActivation(oc.RFloor); oc.CommitActivation(oc.Rings); oc.ringManagerScript.SetRingEmission(0); oc.ringManagerScript.SetRingOrbital(new Vector3(0, 4, 0)); oc.ringManagerScript.StartRings(); oc.mandelBulbScript.StartPulsating(); this.isLoaded = true; }
public override void loadStageToGameView() { // sets required game objects to active and starting state GameObjectContainer oc = GameObjectContainer.instance; //oc.CommitActivation(oc.InteractableOrbs); oc.CommitActivation(oc.Mendelbulb); oc.CommitActivation(oc.RFloor); oc.CommitActivation(oc.Rings); oc.CommitActivation(oc.PlanetOrbit); oc.PlanetOrbit.transform.localScale = Vector3.zero; this.isLoaded = true; AudioManager.instance.PlayPlanetTrack(); }
public override void loadStageToGameView() { // sets required game objects to active and starting state GameObjectContainer oc = GameObjectContainer.instance; oc.CommitActivation(oc.Mendelbulb); oc.CommitActivation(oc.RFloor); oc.CommitDeActivation(oc.PlanetOrbit); oc.skyboxManager.SetBlackPercent(0); oc.mandelBulbRig.AddTorque(new Vector3(0, 0, 0), ForceMode.Force); this.path.enabled = true; this.path.setPercent(0); this.isLoaded = true; }
public override void loadStageToGameView() { // sets required game objects to active and starting state GameObjectContainer oc = GameObjectContainer.instance; oc.CommitActivation(oc.InteractableOrbs); oc.CommitActivation(oc.Mendelbulb); oc.CommitActivation(oc.RFloor); oc.CommitActivation(oc.Rings); this.initialScale = oc.Mendelbulb.transform.localScale; this.initialOrbital = oc.ringManagerScript.GetRingOrbital(); this.initialSpeed = oc.ringManagerScript.ringSpeed; this.intialEmission = oc.ringManagerScript.ringParticals; this.initalSize = oc.ringManagerScript.ringSize; this.isLoaded = true; }