Esempio n. 1
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    public override void loadStageToGameView()
    {
        // sets required game objects to active and starting state
        GameObjectContainer oc = GameObjectContainer.instance;

        oc.CommitActivation(oc.InteractableOrbs);
        oc.CommitActivation(oc.Mendelbulb);
        oc.CommitActivation(oc.RFloor);
        oc.CommitActivation(oc.Rings);
        this.isLoaded = true;
    }
Esempio n. 2
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    public override void loadStageToGameView()
    {
        // sets required game objects to active and starting state
        GameObjectContainer oc = GameObjectContainer.instance;

        oc.CommitActivation(oc.Mendelbulb);
        oc.CommitActivation(oc.RFloor);
        oc.CommitActivation(oc.Rings);
        oc.ringManagerScript.SetRingEmission(0);
        oc.ringManagerScript.SetRingOrbital(new Vector3(0, 4, 0));
        oc.ringManagerScript.StartRings();
        oc.mandelBulbScript.StartPulsating();
        this.isLoaded = true;
    }
    public override void loadStageToGameView()
    {
        // sets required game objects to active and starting state
        GameObjectContainer oc = GameObjectContainer.instance;

        //oc.CommitActivation(oc.InteractableOrbs);
        oc.CommitActivation(oc.Mendelbulb);
        oc.CommitActivation(oc.RFloor);
        oc.CommitActivation(oc.Rings);
        oc.CommitActivation(oc.PlanetOrbit);
        oc.PlanetOrbit.transform.localScale = Vector3.zero;
        this.isLoaded = true;

        AudioManager.instance.PlayPlanetTrack();
    }
Esempio n. 4
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    public override void loadStageToGameView()
    {
        // sets required game objects to active and starting state
        GameObjectContainer oc = GameObjectContainer.instance;

        oc.CommitActivation(oc.Mendelbulb);
        oc.CommitActivation(oc.RFloor);
        oc.CommitDeActivation(oc.PlanetOrbit);
        oc.skyboxManager.SetBlackPercent(0);
        oc.mandelBulbRig.AddTorque(new Vector3(0, 0, 0), ForceMode.Force);

        this.path.enabled = true;
        this.path.setPercent(0);

        this.isLoaded = true;
    }
Esempio n. 5
0
    public override void loadStageToGameView()
    {
        // sets required game objects to active and starting state
        GameObjectContainer oc = GameObjectContainer.instance;

        oc.CommitActivation(oc.InteractableOrbs);
        oc.CommitActivation(oc.Mendelbulb);
        oc.CommitActivation(oc.RFloor);
        oc.CommitActivation(oc.Rings);
        this.initialScale   = oc.Mendelbulb.transform.localScale;
        this.initialOrbital = oc.ringManagerScript.GetRingOrbital();
        this.initialSpeed   = oc.ringManagerScript.ringSpeed;
        this.intialEmission = oc.ringManagerScript.ringParticals;
        this.initalSize     = oc.ringManagerScript.ringSize;
        this.isLoaded       = true;
    }