override protected void HandleMessage(CreateLobby message) { GameNet.Player player = _server.Server.GetPlayerBySecret(message.Secret); if (player == null) { return; } try { ServerLobby lobby = _server.CreateLobby(message.Name, message.Password); } catch (Exception e) { Console.WriteLine(e.Message); } }
public ServerPlayer(GameNet.Player netPlayer, int id, string name) : base(id, name) { NetPlayer = netPlayer; Secret = netPlayer.Secret; }