Esempio n. 1
0
        override protected void HandleMessage(CreateLobby message)
        {
            GameNet.Player player = _server.Server.GetPlayerBySecret(message.Secret);

            if (player == null)
            {
                return;
            }

            try {
                ServerLobby lobby = _server.CreateLobby(message.Name, message.Password);
            } catch (Exception e) {
                Console.WriteLine(e.Message);
            }
        }
Esempio n. 2
0
 public ServerPlayer(GameNet.Player netPlayer, int id, string name) : base(id, name)
 {
     NetPlayer = netPlayer;
     Secret    = netPlayer.Secret;
 }