void Start() { anim = this.GetComponent <Animator>(); rb = this.GetComponent <Rigidbody>(); magicRb = magic.GetComponent <Rigidbody>(); player = this.gameObject; startPosition = player.transform.position; GenerateEnviroment.RunDummy(); if (PlayerPrefs.HasKey("highscore")) //// { highScore.text = "High Score: " + PlayerPrefs.GetInt("highscore"); } else { highScore.text = "High Score: 0"; } isDead = false; livesLeft = PlayerPrefs.GetInt("lives"); for (int i = 0; i < icons.Length; i++) { if (i >= livesLeft) { icons[i].texture = deadIcon; } } }
void OnTriggerEnter(Collider other) { if (other is BoxCollider && GenerateEnviroment.lastPlatform.tag != "platformTSection") { GenerateEnviroment.RunDummy(); } if (other is SphereCollider) { canTurn = true; } }
void Update() { if (PlayerController.isDead) { return; } if (Input.GetKeyDown(KeyCode.Space) && anim.GetBool("isMagic") == false) { anim.SetBool("isJumping", true); rb.AddForce(Vector3.up * 200); } else if (Input.GetKeyDown(KeyCode.E) && anim.GetBool("isJumping") == false) { anim.SetBool("isMagic", true); } else if (Input.GetKeyDown(KeyCode.RightArrow) && canTurn) { this.transform.Rotate(Vector3.up * 90); GenerateEnviroment.dummyTraveller.transform.forward = -this.transform.forward; GenerateEnviroment.RunDummy(); if (GenerateEnviroment.lastPlatform.tag != "platformTSection") { GenerateEnviroment.RunDummy(); } this.transform.position = new Vector3(startPosition.x, this.transform.position.y, startPosition.z); } else if (Input.GetKeyDown(KeyCode.LeftArrow) && canTurn) { this.transform.Rotate(Vector3.up * -90); GenerateEnviroment.dummyTraveller.transform.forward = -this.transform.forward; GenerateEnviroment.RunDummy(); if (GenerateEnviroment.lastPlatform.tag != "platformTSection") { GenerateEnviroment.RunDummy(); } this.transform.position = new Vector3(startPosition.x, this.transform.position.y, startPosition.z); } else if (Input.GetKeyDown(KeyCode.A)) { this.transform.Translate(-0.5f, 0, 0); } else if (Input.GetKeyDown(KeyCode.D)) { this.transform.Translate(0.5f, 0, 0); } }